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NVIDIA improves The Legend of Zelda: Twilight Princess' visuals on the NVIDIA Shield with 'deep learning'

NVIDIA has released an update for The Legend of Zelda: Twilight Princess on Nvidia Shield. In the tweet above, you can see a comparison of how the game used to look (top) and how it looks after the update (bottom). NVIDIA said they used 'deep learning' to improve texture work in the game, changing over 4,400 textures. If you want to see more comparisons, as well as some comparisons that add in Twilight Princess HD on the Wii U, you can get a look right here.

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hawk
Wed Jan 16 19 02:58pm
Rating: 1

That is fascinating. The supplied image looks more like a lighting change than anything, but following the link to the closeup of Link shows just how cool this is.

I wonder if Nvidia will end up offering tools for companies that create remasters of their old games. Seems like Nintendo could get a lot of use out of that.

The close-up of Link is definitely using the Twilight Princess HD textures. No "deep-learning" in effect there.

His face, yes definitely, but the rocks and grass are not. The Wii U textures still look much sharper and detailed.
Though the updated Shield textures are still a huge improvement over the original Shield textures.

And hair, clothing, etc. The Shield version is definitely not the Wii U version, so they aren't lining up 100% exact, but the environment textures are from the Wii U version. No question. And again, no deep learning.

Wed Jan 16 19 06:23pm
(Updated 1 time)

Actually really interesting that I come across this on my feed today, considering yesterday I committed myself (as a new years resolution of sorts) to spending a good portion of free time this year to learning "deep learning", as in the programming logic/thought process behind it. I think it'd be cool to work at Nvidia as a software engineer for things like this. Especially since it's basically what powers A.I., another subject I'm interested in.

The Switch 2 woll have good use of this...

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