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Tantalus addresses the state of Cities: Skylines on Switch, unsure of performance patches or DLC support

by rawmeatcowboy
30 January 2019
GN Version 5.0

Tantalus was the team behind the Switch port of Cities: Skylines, which hit the Switch a few months back. Since launch, fans have been complaining about the game's performance, with slowdown being a main issue. In an interview with GamingRespawn, Tantalus explains what happened.

On Cities: Skylines we really felt we could recreate the full PC experience on Switch without making too many adjustments. And to be honest, I thought we did an excellent job. The problem was some critics complained that in certain sections the game slowed down. Well…yes, it did. That’s because it was being made to run on a machine that fits in your hand rather than a machine that sits under your desk. The alternative, which maybe we should have taken, was to radically change the design of the game. I guess I didn’t think that Cities: Skylines fans would want that, or that newcomers to the game would prefer a different version to the original. I may have been wrong about that.

Can fans hope for a performance patch to hit the Switch? How about DLC releases in the future? Unfortunately, Tantalus' response doesn't leave much hope for either.

We don’t know for sure what the future holds, but no plans for either at this stage.

[Link]
 
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