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Epic shares another list of planned audio improvements for Fortnite

by rawmeatcowboy
02 March 2019
GN Version 5.0

Just a couple weeks back, Epic detailed some audio changes that Fortnite would be seeing in the near future. Some of those tweaks went live with Season 8, but there's still more to come. Here's what Epic is working on with Fortnite in the audio department.

Improvement to the standard AR sound so that it's not overbearing on the shooter.
- Tightened up the sound, so it’s more of a BLaaam versus a BLAAAM.

Building Piece destroy sound is louder when instigated by enemies.
- Helps mitigate scenarios where "that guy Hand Cannon'd a wall behind me and I didn't hear it".

Footstep audio blends in the above/below layers, rather than abruptly switching between them.
- Prevents jarring footstep transitions between floors directly above or below. Should clear up some confusion.

Footstep occlusion traces from the heads of enemies when they're above or below.
- This helps mitigate scenarios where an enemy has line-of-sight on you but their footsteps still sound muffled/occluded.

Reduce volume of the S8 palm tree umbrella.
- This only affects the umbrella open/close layers. Don’t worry, the steel drum riff volume is preserved. :)

[Link, Link]