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Various indie devs discuss what they like about the Switch eShop, sales of their games, and what they would change

by rawmeatcowboy
03 March 2019
GN Version 5.0

The Switch eShop has been an absolutely boon for numerous indie developers. It seems with every week that passes, there's another success story. Wondering what all those indie devs have to say about the Switch and its eShop ecosystem? Nintendo Life put together an interview with numerous devs, which you can find snippets of below. The lineup of devs interviewed includes...

Dan Muir – Hound Picked Games – (Battle Princess Madelyn, NAIRI: Tower of Shirin)
Chris Obritsch – Causal Bit Games – (Battle Princess Madelyn)
Joshua van Kuilenburg – HomeBearStudio – (NAIRI: Tower of Shirin)
Dugan Jackson – Tikipod – (Iron Crypticle, Aqua Kitty UDX)
Thomas Whitehead – CIRCLE Entertainment – (Kamiko, Mercenaries Saga Chronicles, World Conqueror X)
Michael Heald – Fully Illustrated – (Wulverblade)
Andy Pearson – PQube – (Our World is Ended, Cat Quest, Nippon Marathon)
Nik Makin – Makin Games –(Raging Justice)
Mike Daw – Infinite State Games – (Rogue Aces, Don't Die Mr Robot! DX)
Thomas Kern – FDG Entertainment – (Oceanhorn, Blossom Tales, Monster Boy and the Cursed Kingdom)

What's your experience been like with the Switch eShop so far?

Dan Muir (Hound Picked Games): Pretty good, though I do feel it would make sense for titles, or developers, to be assigned an account manager, who is your total point of contact for everything. It does get somewhat confusing when you’re passed pillar to post when you’re in need of assistance. The visibility on the store is something that needs to be addressed, especially with the sheer volume of titles being released now.

Chris Obritsch (Causal Bit Games): Largely favourable, but like with the other stores, hiccups do happen, from a dev point of view. Communication with support could be slightly pacier, but they’re generally very nice to deal with, and utterly professional.

What have sales been like compared to other digital stores?

Dan Muir: Both of the games we’ve co-published have largely outperformed other stores quite significantly.

Chris Obritsch: Good! As we expected, depending on the day and marketing it's anywhere from 4:1 to 8:1 sales-wise between Switch and other consoles.

Joshua van Kuilenburg: Overall, Switch sales have been most successful as of right now. This is due to the system's popularity and the fact that Switch players match our target audience a bit better. The Switch version also has additional control features and, of course, handheld mode, which may have pushed potential Steam customers to the Switch.

What would you like to see Nintendo do to improve the eShop?

Mike Daw: The 'indie highlights' video compilation that Nintendo posts on Twitter is a great start, but it would be good to see a similar store section with curated content. It would also be great to see them make use of the 'time played' metric they are collecting for friends list so people can see the games people spend the most time playing, possibly even dividing by RRP, so you can get a feel for value per money. Adding a user review system would be great too – even if it's just a number of stars to avoid censorship issues. I really miss that from other stores. Then naturally a highest-rated section, too.

Dan Muir: I would love the store to be more intuitive, but in comparison to the Xbox One or PS4, it’s still a relatively new front. Hopefully, Nintendo will tweak and improve the store, in terms of aesthetically and navigation, as the Switch matures as a platform.

Full interview here

 
Pinball FX on Nintendo Switch