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Chucklefish explains how Wargroove ended up including a level editor

One of the 'best decisions' they made, according to the team
by rawmeatcowboy
11 April 2019
GN Version 5.0

One of Wargroove's best features its its level editor. This lets fans create maps with the same tools the devs used, and in turn, provides near limitless content for players to check out. Wondering how the decision to include a level editor came about? Chucklefish tech director Rodrigo Monteiro explains in a Gamasutra interview.

I think that quite early into development of the game we decided we needed some kind of tool to just make our own maps and we thought ah, maybe it’s gonna be nice if it’s inside the game itself.

So we made a simple map editor but then at some point we decided wouldn’t it be cool to just give it to the community and give them the full power, but I think that in doing that it allowed us to make tools so powerful that it allowed us to make those very diverse game modes ourselves quite easily because none of the game logic, rather none of the mission logic is scripted or anything. It’s all made by content creators because we wanted the users to be able to do the same. It became very easy for us to make all of these kind of varieties.

I think it’s probably one of the best decisions we’ve made in this project.

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