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Vectronom's Dancing Cube "Drops" onto Switch Today

Block-rocking beat
by rawmeatcowboy
29 May 2019
GN Version 5.0

Paris, May 29, 2019 - Experience waves of color and a pulsing geometric path that changes with the beat in the rhythm-based 3D platformer Vectronom. The game is being launched today by publisher and co-producer ARTE alongside indie game studio Ludopium on Steam (Windows, Mac) and Nintendo Switch™, priced at $9.99 / €9.99 / £8.99.

In Vectronom, players synchronize the movements of a cube to a frenetic beat, across an ever-changing geometric environment pulsing with music. The colorful madness of memorizing rhythmic riddles challenges three-dimensional thinking with difficulty increasing as quickly as their fingers move.

With the option of hooking up alternate controllers to your computer such as MIDI instruments or dance pads, Vectronom might even get you moving more than your fingers and brain cells. Players on both platforms can accept the challenge on their own or alongside friends with the local, drop-in/drop-out multiplayer mode.

Post-launch Ludopium also plans to include a level editor to both versions to allow players to create their own insane levels using curated beats and challenge the world with never before seen rhythmic puzzles.

Features:

Find your path through an ever-changing world, keeping the rhythm with every move you make
A challenging solo campaign that will completely entrance you
A drop-in, drop-out multiplayer mode that will hypnotize your friends
Colorful and atmospheric levels with a powerful electronic soundtrack
Hobby composer can sync their own tracks with the game by connecting an analog synthesizer to the headphone output (for Windows, Mac only)
The game is compatible with digital dance mats and MIDI instruments, so it won’t just be your fingertips showing off their best moves! (for Windows, Mac only)

Vectronom is localized into French, English, German, Italian, Spanish, Dutch and Portuguese. For more information on the game, please visit the official website and follow the dev team on Twitter, Bandcamp and Discord.

[PR email]
 
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