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The Legend of Zelda: Link's Awakening's new chamber dungeons were a major motivator in remaking the game, says Aonuma

Something old, something new
by rawmeatcowboy
12 June 2019
GN Version 5.0

Ever wonder how or why Nintendo picks certain games to remake? IGN did, which is why they asked Eiji Aonuma about how the Link's Awakening remake came about. It turns out the game's new feature, the Chamber Dungeons, was actually the reason they were motivated to revisit the game.

“We never really start, when we make remakes or imagine a game, by thinking about which title to do. It is more…We think about what kind of game experience can we incorporate that’s new and fresh and go from there. The Chamber Dungeons were a perfect fit for Link’s Awakening… We wanted to prioritize putting forward … a new and fresh experience for fans.

Yes…You're right. The Chamber Dungeons [were] definitely an inspiration for making this remastered game. [This is] because a lot of the dungeons in Link’s Awakening were a set size. Some rooms might be two rooms that are connected that makes it look big… From the top view angle it’s very easy to see what’s in the room and then also place those [rooms] and adjust them as necessary.”

[Link]