Cadence of Hyrule's rhythm aspect can be turned off

Beat it

During the E3 madness, I put out a video featuring gameplay and my personal impressions of Cadence of Hyrule. That video included a tidbit about turning off the rhythm component of the game, which is actually an option the developers provided. Here's how to make that happen.

- pause the game
- press the R button and go to the System option
- choose Gameplay and look for Fixed-Beat Mode
- turn that option on

This changes the gameplay so that the enemies ignore the game's music, there's no beat meter, and you don't have to move on-tempo. You still hop around, as do the other characters, but things play out more like a roguelike such as Pokemon Mystery Dungeon.

Categories: Consoles
Tags: eshop, switch


Fri Jun 14 19 02:47pm
Rating: 2 (Updated 1 time)

That's great. I absolutely hate any gameplay that relies on rhythm. But with this option, I enjoy the game.

I can't imagine playing a game based on Crypt of the Necrodancer without the rhythm gameplay.


That’s really cool. I do think taking away the rhythm element completely strips CotN of what makes it so special but I’m sure there are plenty of people who don’t like or just can’t play rhythm games but are interested in everything else about Cadence of Hyrule so it’s a great option to include.


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