These are parts of an IGN Benelux with Astral Chain director Takahisa Taura, which we translated for you...
What are you the most proud of in Astral Chain?
To make it possible to control two characters simultaneously. It costs us time and five games to get that right. That is what I'm the most proud of. In addition, I would you like to point out that the graphics maybe look like an anime. This is only true for characters as the environments are very realistic. That is something beautiful too. Those environments are based on Ghost in the Shell.
What about a possible multiplayer co-op in Astral Chain?
This is a single-player game, however you could use the Joy-Con seperately. In that set-up, one player controls the legion and the other the police officer. For this mode, you really need to think the same. It has to be someone you are very good friend with, but it can lead to arguements between players. In this mode it is a lot more tricky. You could go in turns, but it could certainly be fun to the controller and work together.
We know that the game will have a Story Mode, but are there other modes we can look forward to?
The Story Mode is the only thing we have in principal, but there might be content that focuses mroe on the battles in Astral Chain. At the moment, I can't say more, though hopefully more soon.
Can we expect additional content after launch?
There are currently no plans to publish additional content for Astral Chain.
Taura ended the interview by saying that he's thinking of ways to expand the series into a trilogy, or perhaps more. Whether that pans out all depends on how this first installment sells.