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Nintendo's Tezuka and Aonuma look back on Zelda: Link's Awakening development, nostalgia, and influence on the series

Revisiting a classic
by rawmeatcowboy
28 June 2019
GN Version 5.0

Game Informer had the chance to talk to Zelda series producer Eiji Aonuma and Link's Awakening director Takashi Tezuka about the upcoming Legend of Zelda: Link's Awakening remake. The conversation started off with Tezuka, who worked on multiple Zelda titles over the years, sharing his fondness for the original Link's Awakening.

"I felt there was actually real meaning in the fact that we were able to make the game on the Game Boy. It was really fun to take on the challenge of trying to make a game for the Game Boy since its technical classifications were much lower than that of the Super Nintendo. Taking on that challenge was particularly exciting."

The Game Boy obviously had a ton of limitations compared to platforms today, which now let developers really run wild with ideas. Tezuka talked about how development has changed from the Game Boy days to now.

"Development is difficult in a different way now. Now the challenge is creating constraints for yourself."

Tezuka mentioned that Link's Awakening is his favorite title that he worked on in the Zelda series, but that doesn't mean he dislikes his time with A Link to the Past.

"It was actually really fun for me. I was right there, and to realize I was right there as a game like this was being made and to participate in it directly was really fun."

The conversation then moved over to Aonuma, who wasn't working on Zelda games back when Link's Awakening came out.

"Link's Awakening is a game where I was not involved in the development, I was just playing it as one player. It left a very strong impression. The original Game Boy version was released 26 years ago, so it's a little bit hard to get your hands on it these days. I've always wanted to reimagine this title."

Just like Tezuka, Aonuma has a special place in his heart for Link's Awakening.

"When I was playing Link's Awakening, I was very influenced by what the game offered. It definitely transferred to the other Zelda games I developed. I was recently playing through it and everything felt very nostalgic. I was like, 'Oh right, this is something I took and maybe incorporated into Ocarina of Time!' There were a lot of things like that where I was inspired."

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