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Bloodstained: Ritual of the Night Switch patch submitted for approval, list of changes detailed

Fixes are on the way!

The team behind Bloodstained: Ritual of the Night have been hard at work on a patch for the Switch version, and the good news is that the patch has been submitted. The team made mention of this in a Kickstarter update, and also detailed what the patch fixes. Check out full details from the Kickstarter below.

Hello everyone, I’m happy to report that this week we submitted a patch for Switch, once it’s approved we’ll update the game asap. The following changes are already locked in, and we’re working to confirm even more changes/improvements etc. for this patch, hopefully by next week:

Performance Updates

The teams continue to work on input delay, stability and optimization. We’re not ready to release these improvements just yet, but we’ll be sharing more information in the coming weeks.

Bug Fixes

Map quest markers no longer showing when target has been killed
HD Rumble issues in certain areas fixed
Familiar Changes
Familiar upgrade via Grade was nerfed
Increased strength based on level
Dullahammer Head has been nerfed

Shard Adjustments (Decreased Power)

Riga Storaema
Craftwork
Bunnymorphosis
Flame Cannon
Straight Arrow
Chase Arrow
Heretical Grinder
Circle Ripper
Shooting Dagger
Riga Dohin
Welcome Company (nerfed significantly - starting from 3 portraits instead of 5)

Weapon Adjustments (Decreased Power)

Flying Edge
Rhava Bural
Rhava Velar

Enemy HP Increases

Dullahammer Head
Malediction

Drop Adjustments

Increased the drop rate of "Monster Fur" from Simians

Credits

Text corrections

Map

Map close button has been remapped to standard exit/close button
Marker button has been changed
Trail display button has been changed
Map scroll speed improved
Zoom in and out improved
Zoom level retained when reopening the map
Auto-center when opening the map

Thanks to Kolma for the heads up!

Comments

No performance or stability improvements. Still. Updates on that have gone just about radio-silent. I've encountered random fifteen second loading times between rooms, broken backgrounds during conversations, frame rate drops to below 10FPS, the game constantly eats my inputs and worst of all is the six random game crashes that lost me hours of progress. I just don't get it.

mirby
Fri Jul 19 19 05:07pm
Rating: 2

Did you read the update? It says right at tue start that those are still in the works and that more detailed updates are coming soon. That's literally the opposite of radio silent.

windsorg
Sat Jul 20 19 05:58pm
Rating: 1

After three weeks of radio silence, yeah, they speak up to say "in a few more weeks we might have an update to share".

I'd rather one well-tested patch that fixes everything than several untested ones that might have to keep fixing each other, and the fact that they're being as transparent as possible about it means that, yeah, this is not radio silence. They're doing the best they can and complaining and being impatient about it isn't gonna get it done any faster.

Should the Switch version have had parity with other systems and not needed this patch? Sure, of course, I'd be stupid to dispute that, but it does need this patch and I'd rather they take their time and make sure it works as best as possible than it be rushed.

I put 60 hours into it and 100% the game. I created every item, got every drop from all the monsters, got every shard, and I maxed out the rank and grade on all the passive and familiar shards. Buggy and glitched for the switch yes but still playable. Now if part 2 come out like this, Id be pissed. But for his first indie game I think we can overlook a few issues. This isnt ea or wb releasing broken shity games with bigger teams and bigger budgets and not giving a fuck about the game. Only money. So yeah Im more forgiving for this game I had so much fun playing.

I didn't quite 100% it but I did complete it with the true ending and had a good time doing so. Yeah, buggy and glitched but still playable is the perfect description.

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