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Fantasy Strike dev blog aims to explain what makes this fighting game different

Fighting for your attention
by rawmeatcowboy
26 July 2019
GN Version 5.0

Fantasy Strike is now available on Switch, and it's aiming to leave a mark on the fighting game scene for Switch. In a launch dev blog, the team behind the game explains just how different this fighting experience is. Check out a bit from the blog below, then click over for the full piece.

There are several notable features and innovative things about the game, so I’ll summarize them here. Innovation can come in many different flavors. Sometimes it’s pushing forward design in a new way, or usability, or technology, or even in introducing features or ways of doing things from one genre and applying them to another when it hasn’t been done before.

The things I’ll cover are:

Depth vs Complexity — Preserving depth with only a fraction of the complexity
User Interface for Friend Matches — One-click challenge / spectating, rare or unique in fighting games
Netcode — Pushing the technical envelope
Frame Advantage Visual Effects — The first fighting game in history to do this
Frame Step Mode — Possibly unique in its implementation, high value feature
Instructional Videos — Rare inclusion within the game itself
Ranked Mode Builds Tournaments On-the-fly — pushing the envelope on this rare feature
Team Battle Format — Unique implementation in the history of fighting games and has very good properties
Yomi counter mechanic — A new form of throw-escape
Single Player Content — Just a few notes

Full blog here

[Link]
 
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