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DC Universe Online's dev team discusses when the port began, what spurred it on, and technical challenges that came up

A team up to the challenge
by rawmeatcowboy
28 July 2019
GN Version 5.0

DC Universe Online is making its way to Switch on Aug. 6th, 2019, but believe it or not, the port hasn't been in development for all that long. According to a NintendoEverything interview with Daybreak Game Company head Jack Emmert and executive producer Leah Bowers, the team started working on the port towards the end of 2018.

The idea to bring the game to Switch came about after Bowers received a Switch as a Christmas gift and was impressed with the hardware. There were certainly some challenges, but Bowsers stated that, “the whole process was pretty seamless after a certain point.”

The true test for the port came from the Atlantis map, which is one of the most demanding areas in the game.

“… after we sunset the PS3, we built Atlantis knowing that the bar was PS4, and we pushed it pretty hardcore. So we were like, ‘Well, if Atlantis runs – if we can get that to run, we’re probably in okay shape.’ And so that was the first real test: can Atlantis just run? Seeing that running definitely let us know we were on the right track.”

[Link]
 
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