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Bloodstained: Ritual of the Night updated to Version 1.02 today, dev team now focusing on one big performance patch for Switch

Lots of work to be done
by rawmeatcowboy
01 August 2019
GN Version 5.0

The Bloodstained: Ritual of the Night Kickstarter has a new dev blog on the status of the Switch version. While Version 1.02 is being pushed live today, the dev team is shifting focus to one large update on Switch, instead of many small ones. Check out the full update below.

We apologize for the continued inconvenience for certain regions this far after launch. Especially on the Nintendo Switch, we are making progress on the optimization to make sure the gameplay improves. We will do our best to deliver this as soon as possible.

As mentioned above, we have moved resources around to give priority to Switch performance improvements. This includes additional resources from WayForward as well as assistance from the Epic/Unreal team. It’s a slow process, and we apologize for the delay. When we do push out optimizations, we want it to be worth the wait.

This doesn’t mean every single person on the team is typing away on Switch code, but it is currently getting the bulk of dev time.

Initially we had planned to release a number of small updates to give incremental improvements. After looking at what needs to be accomplished, our goal is to bundle performance improvements into (likely) one patch. Doing so eases the submission process and will result in an overall faster completion. Since this is still in development, we don’t have a firm ETA. We will update everyone when we have a more concrete release window.

But there is a smaller Switch update happening today!

Update 1.02 is being pushed live right now and will be available for download any minute. This update includes:

Bug Fixes and Balance Update #1 (recapped here)
Localization Improvements

[Link]