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Astral Chain Devblog Update: Change and Consequence

Crafting the story
by rawmeatcowboy
09 September 2019
GN Version 5.0

Akiteru Naka is the designer in charge of the main story for Astral Chain. In the most recent dev blog for the game, Naka goes into detail on how the story was crafted. Check out a snippet from the blog below, and then click over for the full piece.

Every time I came up with an idea for the story, I sketched it out like this. I’ll admit there were times when I made more progress on doodling than on actual work… I thought I’d have more early idea sketches to show you, but it turns out that too many of these pages are covered with completely unrelated material to share here. Whoops.

Once we’d established our themes for the setting and story, it was time to get started on a draft. I dug deep, wrote and rewrote, trying to come up with something that connected directly to the gameplay, without anything strictly nailed down beyond those initial themes.

Full blog here

 
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