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Super Cane Magic ZERO's next update detailed

Just like magic!
by rawmeatcowboy
09 September 2019
GN Version 5.0

Super Cane Magic ZERO has gotten an update on PC, but Switch owners are still waiting for the patch to go live. While we wait for a release date, check out the patch notes for this update below.

- Re-worked level loading to improved loading times. The game will take slightly longer to load at launch, but levels should be load much faster
- You will now have a visual feedback when you have the perk that allows you to walk on lava
- Killing grass no longer grants experience points
- Elemental blocks now drop resources
- Koji special attack has been now rebalanced, raising its mana cost
- Potato King and explosive potatoes attack has been rebalanced
- Lasers in the Laser Duel Arena had been rebalanced
- Carrot Gun and Pirate Gun now cost more mana and have a reduced range
- Custom names are not used in the arena mode character selection anymore
- Asian languages translations have been updated to fix a few missing lines
- GUI now resizes correctly when in 4k resolution
- Fixed a bug that caused the player name to be lost when restarting in some rare cases
- Fixed a bug that made impossible to pass through some narrow passages of tutorial level
- Fixed a bug that allowed you to walk on some stands
- Fixed a bug that was preventing refrigerator enemies from jumping.
- Fixed a few tile and item placement errors in the Poptarts Academy.
- Fixed a rare issue that was preventing NPCs to properly choose their targets.

[Link]
 
Pinball FX on Nintendo Switch