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Bad North: Jotunn Edition Version 2.00 patch now available

Tons of changes and new features
by rawmeatcowboy
26 September 2019
GN Version 5.0

As was previously announced, Bad North: Jotunn Edition is now available as of today. This version 2.00 patch is fully detailed in the notes below.

Upgrades / Meta Progression

Added 4 new Items – Mines, Jabena, Philosopher’s Stone & Holy Grail
Added Hero Traits – unique buffs for commanders
Unlock Items and Traits to equip your Starting Commanders
View details of all upgrades seen in the game in the new Codex view
Rebalanced all abilities that launch units (bomb, Warhammer etc.)
Nerfed the Warhammer, tweaked it’s targeting and added a 3rd upgrade level
Plunge attack is buffed and scales with Infantry level (veteran / elite)
When losing an Item Island you can see which Item you would have won

Campaign

See enemy types you will face before playing a level
Number of enemy types correlates to total enemy numbers
Movement of the Viking Frontier is more controlled & moves faster in harder difficulties
Jabena Item allows one Commander to deploy on two Islands per Campaign Turn
Optionally allow restarting of levels, as an option when starting a campaign
Added checkpoint islands that provide a fixed point you can return to, rather than restarting your campaign
Very Hard difficulty is unlocked after completing Hard
Ability to delete old campaign saves

Economy

Gold is now deposited in a shared Gold Bank, rather than distributed to commanders
Total Gold in a campaign is more controlled, less RNG
Some rare Islands will have a high gold count, but corresponding threat level
Philosopher’s Stone Item adds additional Gold into the economy

General Combat

Replaced the old red-shielded enemies with a new enemy type
Most enemies (including those with shields) can be knocked off of ships
Your archers are slightly more likely to target non-shielded troops
All archers (except brutes) are more likely to target stunned troops
Enemy archers are more likely to target shielded troops
Axe-throwers are more likely to target shielded troops with axes
Infantry are more responsive when ordered to retreat from enemies
Pikes are more able to form up near stunned enemies
Archers are better at targeting when close to terrain
Units are less likely to get stuck on sharp corners of terrain
Longships landing now do significant stun damage, instead of knockback

Commanders

Choose the look and loadout (item + trait) of your starting Commanders
See stats for kills and losses in the Upgrade screen
See home and death islands in the Upgrade screen
View dead Commanders in the Upgrade screen
Holy Grail Item allows you to resurrect one Dead Commander
Banner Icons altered to give visual representation of Commander Traits
Additional facial features, including new hair styles and gray streaks

Controls

Updated Camera controls for mouse / touch to improve responsiveness
Added alternate mouse behaviours for single button mice and touchscreens
Added alternate gamepad mapping

Visuals

New UI for all Island Rewards and Won Game
Updated unit outlines to be much crisper, especially with MSAA
Less visual clipping between shadows, tiles, longships and land
Tweaked coloration of the islands
Updated graphical effects for fire and smoke
Updated effects for bomb explosions

Discord

Mac OSX Support for players who bought the game via Discord

[Link]