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A sequel to The Outer Worlds might not go the open-world route, says Obsidian

The inner world
by rawmeatcowboy
22 October 2019
GN Version 5.0

The Outer Worlds isn't even out yet, and the dev team is already being asked about a sequel. According to a Game Informer interview with Obsidian Entertainment’s Leonard Boyarsky and Nitai Poddar, if a sequel does roll around, it might not take the open world route.

Boyarsky: “Possibly. But I think the franchise leans a little bit away from that. It’s a pulpy space opera where you’re a guy or woman who flies from place to place, exploring a solar system. So to have one giant map defeats that.”

Poddar: “I’m always skeptical of this idea that seems to be going around AAA development that open-world is the standard. That if you’re going to have a very big budget game, that it should be open-world. I think it’s very easy to get burnt out on open-world games because they tend to be so sprawling, so massive, that every open-world you play tends to be the same kind of thing. Go here, collect that, see that landmark. I think there is a lot of value in having an open-ended game that is still structured around individual discrete levels.”

[Link]