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A sequel to The Outer Worlds might not go the open-world route, says Obsidian
The Outer Worlds isn't even out yet, and the dev team is already being asked about a sequel. According to a Game Informer interview with Obsidian Entertainment’s Leonard Boyarsky and Nitai Poddar, if a sequel does roll around, it might not take the open world route.
Boyarsky: “Possibly. But I think the franchise leans a little bit away from that. It’s a pulpy space opera where you’re a guy or woman who flies from place to place, exploring a solar system. So to have one giant map defeats that.”
Poddar: “I’m always skeptical of this idea that seems to be going around AAA development that open-world is the standard. That if you’re going to have a very big budget game, that it should be open-world. I think it’s very easy to get burnt out on open-world games because they tend to be so sprawling, so massive, that every open-world you play tends to be the same kind of thing. Go here, collect that, see that landmark. I think there is a lot of value in having an open-ended game that is still structured around individual discrete levels.”