Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Former Argonaut dev goes into details about Nintendo/Argonaut's cancelled Super Visor project from the 90s

If only we got the chance to try this
by rawmeatcowboy
27 November 2019
GN Version 5.0

We've talked about the Super Visor a few times in various articles throughout the years. For those who don't know, the Super Visor was a joint venture between Nintendo and Argonaut, the same team Nintendo partnered up with for the Super FX chip. The Super Visor was the project the two took on after the Super FX chip, and it aimed at providing a VR experience all the way back in the early 90s.

As you can guess, the project never saw a release, and Nintendo instead went with the Virtual Boy. That's pretty unfortunate, considering how the Virtual Boy flopped, along with how interesting the Super Visor sounds. Argonaut's Jez San elaborated on the project in an interview with Nintendo Life.

"We designed a very cool 3D graphics chip for it. We started researching motion tracking and had a system that worked. Nintendo had introduced us to Texas Instruments, who had this novel concept of what, at the time, was called the DMD – Digital Mirror Display – but has since become DLP, which stands for Digital Light Processing. Instead of using liquid crystal pixels, the chip had little mirrors and the angle of mirrors can be altered. The chip had the full image on it; it was like half an inch big, and it had a full 320 by 200 pixels on it. You shined lights on it – like red, green and blue lights – and you waggled the mirrors in software, and you'd get a display. We were going to use this display for the VR headset, and they had just invented this technology. It wasn’t publicly known, so we were non-disclosed by Texas Instruments, and it would have been very cool."

[Link]
 
Pinball FX on Nintendo Switch