Samurai Shodown director on the 'tough job' of porting the game to Switch

Not an easy task

Samurai Shodown has taken quite a bit longer to come to Switch, but the wait is almost over. With the game launching on Feb. 25th, 2020, Destructoid sat down with director Nobuyuki Kuroki to see what it took to bring the game to Nintendo's platform. Check out Kuroki's comments below.

The hardware specs of Switch differ greatly from the others, so it was necessary to do more research after the game on other platform was completed. We are sorry to keep our Switch users waiting, but we believe it will be a wonderful game on Switch.

...Since we use the Unreal Engine, it won’t take too long if we just need to output the data to Switch. But for us, the challenging point is making the game run at 60 FPS on the Switch.
Thanks to Safari Games, the company that oversaw the porting process, we were able to achieve our goal.

For this part of the work, I only gave some advice. Porting the game to the Switch takes a lot of work and it’s a tough job. So, we really appreciate how Safari Games has done their job so well.

Categories: Interviews, Consoles
Tags: eshop, switch


Good on them for prioritizing 60fps. That is the number one priority for fighting games. And it's the opposite approach they had to SNK Heroines, which was basically busted on Switch.


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