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Applying Level Design to Dialogue in Subsurface Circular (Classic GDC panel)

Next stop, dev talk

In this 2018 GDC session, Bithell Games' Mike Bithell picks apart the process used to create the conversation trees of Subsurface Circular, and explains how their flow mirrors that of conventional level design.

Categories: Media, Consoles
Tags: eshop, switch

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