Moving Out dev blog shares a look at FX creation

A special blog

The next Moving Out dev blog has been shared, and it goes into detail on FX creation. Check out a snippet from the blog below, and then click over for the full feature.

Fluid bodies and liquids play a big role game-play wise in Moving Out. Sometimes they’re death traps, sometimes they’re a requirement of other game elements. We really like it when game-play shows us that we need to make something to ‘fill a hole’ visually – an entire self-levelling fluid system was built because the game-play and story called for fluid-filled, deliverable objects. Our tech artists were really proud of their solution here – it’s all shader-based and conceptually it’s pretty neat.

Check out the full blog here

Categories: Consoles
Tags: eshop, switch
Games: Moving Out


I love the Link test dummy. Adorable.

What's the name of this game? Becuase it looks like a Link clone...


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