The next Moving Out dev blog has been shared, and it goes into detail on FX creation. Check out a snippet from the blog below, and then click over for the full feature.
Fluid bodies and liquids play a big role game-play wise in Moving Out. Sometimes they’re death traps, sometimes they’re a requirement of other game elements. We really like it when game-play shows us that we need to make something to ‘fill a hole’ visually – an entire self-levelling fluid system was built because the game-play and story called for fluid-filled, deliverable objects. Our tech artists were really proud of their solution here – it’s all shader-based and conceptually it’s pretty neat.