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Miyamoto has moved on from "upending the teatable" when a game is in mid-development, discusses his role nowadays

Mellowing out
by rawmeatcowboy
05 March 2020
GN Version 5.0

Miyamoto is famous for a lot of things, but to hardcore Nintendo fans, we know him as the developer who's willing to take things back to square one in the middle of development when he feels like things aren't panning out. Well, it looks like we can't make jokes about that anymore, as Miyamoto says he's moved on from those days.

In an interview with Famitsu, Miyamoto opens up about his reformed ways. You can read the blurb below, courtesy of a translation from Oni Dino.

I might say something in the early stages of development like, “What if we didn’t do this?” Or “If you’re going to do that, then what about this?” But I no longer come in mid-development to completely rework things. I don’t “upend the tea table” just as a hobby or something, I only do so if I can see how the whole game will pan out.

By changing the structure of things when a game isn’t turning out right, I “upend the tea table” when I can see how things like the visuals and the merits of the game can change. If I can’t see a clear vision for the game, then that doesn’t mean something should be changed. After all, you can’t see all the key components unless you’re the director.

Altogether, it sounds like Miyamoto really is stepping aside to let the younger generation of devs do their thing. When asked about his involvement in projects nowadays, Miyamoto says he sticks to tweaking a game’s controls, working on the user-friendliness, and offering input on early concept stages.

[Link, Link]
 
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