The Sea of Stars Kickstarter has just shy of two weeks left, and its been chugging full-steam ahead since it launched. Yet another round of stretch goals has been hit, and the team has opened up a bit more on physical release plans.
In terms of stretch goals, another big wave has been crushed. Players can now expect in-game cinematics, a behind-the-scenes documentary, new game+ and alternate ending when the project is said and done. As of this time, there's no other stretch goals listed on the site, but it does seem like one will be revealed this coming week.
Along with that, the team posted up a lengthy note about a physical release. While no platforms are specifically confirmed yet, Sabotage says their goal is to "be wherever the players are." They still have two years left of work on the game, so platforms will be reconsidered once they're a bit closer to wrapping the game up. Check out the team's full note on physical releases below.
This is also a good time to clarify where we are in terms of platform support. There are two years left of production on Sea of Stars, and we are at the dawn of a new console generation, meaning that our dev efforts are coupled with the mapping of this changing landscape.
This makes it too early to commit to any specific platforms for the moment. Our promise to you is simple : we want to be wherever the players are, so please, make your voice heard if you want to ensure a specific platform is offered at launch.
Rest assured that we are in touch with all major platform holders, and that the Sabotage team has extensive porting experience. As we assess demand and technical challenges alike, we will be prioritizing to maximize satisfaction across Sea of Stars’ growing fanbase.
All we can guarantee for now is that this is going to be a high quality product, and that no one will be stuck with a copy they don’t want. We know this might demand a minor leap of faith, but your backing of this add-on will be fully refundable, no questions asked, should the platform of your choice be missing once the game is ready to ship.
We wanted to hold until we had more specifics, but the demand for physical has been truly overwhelming, so we hope you will celebrate this announcement with us as the best we can offer at the moment!