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Brigandine: The Legend of Runersia producer blog discusses demo feedback

by nintendaan
12 June 2020
GN Version 5.0


Hello everyone! I’m Igarashi, the producer of Brigandine: The Legend of Runersia.

Since its release on April 30th, a large number of players have been enjoying the demo version of the game.
Today, I’d like to address some of your feedback, as well as share some of the development team’s replies.

First off, allow me to express my gratitude to all of the fans who downloaded and played the demo version.
Even though it’s free, you all thought it worth your time to download and play.
Not only that, but the feedback you have provided is also incredibly valuable and very much appreciated.
Below, you will find some of our fans’ impressions and opinions, along with our team’s replies.

■ It was fun! / It was boring!
We knew going into this project that this game genre was one people tended to either love or hate,
but we feel that the general response from fans so far was a positive one.
As those who played the demo probably know, there haven’t been many country conquest simulation games lately.
This one has six nations to choose from and provides complete freedom of choice from the get-go.
While we are proud of this, it can also make the game seem quite daunting.
From the very beginning, we knew providing a demo version would be essential for a game of this kind.
We wanted those who had never played a Brigandine title, or a game of this genre in general,
to have a chance to try one. If you enjoyed the demo, we’re confident you will also enjoy
the full game as well.
The entire purpose of a demo is to give everyone a chance to see if a particular game is for them or not.
Of course, we also wanted to provide the fans who have patiently been awaiting the release of this game
a sneak preview of what they can look forward to in the full version.

With that said, I’d like to reply to some feedback we received from those who played the demo.