Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Monster Crown dev details the game's cross-breeding system

A different breed
by rawmeatcowboy
17 July 2020
GN Version 5.0

Monster Crown is going to include a rather robust cross-breeding system. Some fans seem to think that what's being promised isn't actually possible, but in an interview with Siliconera, dev Jason Walsh goes into great detail on what the system includes.

When people learn about Monster Crown‘s signature cross-breeding system we get one of three responses: that it’s all recolors and slight sprite modifications, that it’s procedural generation or that it’s not possible. I want to make it clear that every monster is created by hand with the utmost care.

While I don’t want to spoil all the surprises and depth of the breeding system, I will say that it demanded a totally different typing system, which is why the types in Monster Crown are something that hasn’t been done elsewhere. They aren’t elemental. They’re based on the temperament of the creature. Malicious monsters are devious and dark. Brutes are the wild, roaring, charging type. Will are level-headed, highly defensive monsters. Relentless are the athletic type, and Unstable have power over magic and are often a little unstable of mind as well.

Breeding will allow you to bring out these properties in any monster’s genes and forge new creations. It’s been designed from the start to empower you to create what you want, but often you have to be a bit of a puzzle solver to work out how to get the exact traits you’re after, including appearance and color. The total collection is just a smidge north of 1200 if you don’t seek out alternate colorations.

[Link]