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You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Spirit of the North updated to Version 1.2

A lengthy list of tweaks
by rawmeatcowboy
19 July 2020
GN Version 5.0

Spirit of the North has been updated to Version 1.2. Check out full patch notes for the update here.

General

Fixed – lowered Wind FX volume on the main menu
Fixed – being able to bark/move during cutscenes
Fixed – rare issue where Continue would result in an endless loading screen
Fixed – issue that made Chapter 2 loading screen display incorrectly
Fixed – Quitting to main menu while in Spirit Form breaks Spirit Form for the rest of the play session.
Fixed – Sometimes when entering Spirit Form your body would be relocated to world zero.
Fixed – When entering Spirit Form your body would sometimes fall through some objects and get stuck. (i.e. crumbling rocks)
Fixed – Returning to your body from Spirit form shifts you slightly to the left.
Fixed – Toggling Inverted Camera Y in-game did nothing.
Fixed – Adjusting Camera Sensitivity in-game sometimes did nothing.
Improvement – Replaced snowflake texture with a more detailed one.
Improvement – Add “Invert Camera X” toggle in-game settings.

Chapter 1

Fixed – Snow wouldn’t spawn around the fox.
Fixed – Several spots where the player could get stuck.
Improvement- Collisions of several rocks meshes improved.

Chapter 2

Fixed – Area near the end of the chapter that had a bad collision.

Chapter 3

Fixed – Player could unintentionally skip the first cutscene.
Improvement – Updated collisions on several meshes to provide a better experience.
Improvement – Deleted several Blockout meshes left behind during development.
Improvement – Moved a stacked stones mesh in the Geyser area that could be used to jump up onto a platform without the use of a Geyser.

Chapter 4

Fixed – Several meshes sticking out of the ground.
Fixed – Player could fall into several holes and get stuck around the City area.
Improvement – Visually blocked off an area in Part 2 that looked accessible but wasn’t.
Improvement – General Level Polish.
Improvement – Turned Collision off on all meshes outside the level boundaries to save performance.
Improvement- Updated collision on a few rock meshes.

Chapter 5

Improvement – General Level Polish.

[Link]
 
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