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Warface dev discusses the most challenging part of bringing the game to Switch

Not an easy port
by rawmeatcowboy
25 July 2020
GN Version 5.0

Warface has been on Switch for awhile now, and it brings Switch owners a myriad of online FPS action. The game looks quite nice while doing it to, which has had many wondering just how the project came together. In an interview with Nintendo Life, Ivan Pabiarzhyn, Franchise Producer at Warface, explained was aspect of the port taxed their team the most.

One of the biggest unknowns for us was how well the CryEngine would work on the Switch hardware. In particular, one of the challenges was finding a balance between image quality and frame rate which was good enough for comfortable gameplay on the Nintendo Switch. We had to make sure it maintained a stable 30FPS in all gameplay modes. We did this by having a fixed resolution for Warface in both docked and portable modes. That wasn’t easy, but the team was able to skillfully achieve this with only minimal reduction to image quality.

[Link]