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Former Square-Enix president reveals the path they took to rekindle their relationship with Nintendo in the early 2000s

Getting over it

Back in the N64 days, Nintendo and Square-Enix (Squaresoft at the time) didn't have any relationship. Their support for one another fell apart when Square-Enix moved over to the Sony side of things to work on the Playstation. This soured Nintendo on Square-Enix, and the two simply stopped working together in any capacity.

We wouldn't see the two companies reconcile until the early 2000s, thanks to Square-Enix interest in the GBA, which eventually paved the way for Final Fantasy Crystal Chronicles on the GameCube. Ever wonder just what happened between the two companies in order to form a working relationship again? Some new insight has been shared from someone who's definitely in the know.

Former Square-Enix president Yoichi Wada has penned a blog post that details the steps that took place in the early 2000s to get Nintendo and Square-Enix back to a good spot. You can see the fan translation of that information below.

Thanks to Rockyeahh for the heads up!

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Their support for one another fell apart when Square-Enix moved over to the Sony side of things to work on the Playstation. This soured Nintendo on Square-Enix, and the two simply stopped working together in any capacity.

I heard a rumour that the actual reason for the relationship souring was that employees from Nintendo and SE were playing through a very early build of Crystal Cronicles together, but then someone from Nintendo decided to finish the game by themselves.

Understandably, this angered the SE employees, and this rest is history!

Their support for one another fell apart when Square-Enix moved over to the Sony side of things to work on the Playstation. This soured Nintendo on Square-Enix, and the two simply stopped working together in any capacity.

I heard a rumour that the actual reason for the relationship souring was that employees from Nintendo and SE were playing through a very early build of Crystal Cronicles together, but then someone from Nintendo decided to finish the game by themselves.

Understandably, this angered the SE employees, and this rest is history!

ridleysaria
Mon Aug 31 20 03:16am
Rating: 1

I see what you did there.

madao
Mon Aug 31 20 06:50am
(Updated 1 time)

Looking at the conditions Nintendo was pushing for in the negotiations, it is no wonder the Gamecube bombed. Nintendo still hadn't realised how much they had declined and they still thought they could bully developers to give them everything they want.

socar
Mon Aug 31 20 12:11pm
(Updated 1 time)

I thought Squenix didn't support Nintendo because of the fact that they did storage spaces that were too limited compared to Sony's CDs and so they decided to stick with Sony for a long time.

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