Dear Reader:

You are viewing a story from GN Version 5.0. Time may not have been kind to formatting, integrity of links, images, information, etc.

Alwa's Legacy dev explains what sets his Metroidvania apart from the others

Leader of the pack
by rawmeatcowboy
01 September 2020
GN Version 5.0

There are hundreds, if not thousands of Metroidvania titles out there. Plenty of them have made their way to Switch, and Alwa's Legacy is going to join the ranks as well. What makes this one stands out from the pack? Developer Mikael Forslind explained in an interview with NWR.

I think what sets our games apart from the rest, is that our title is never about the violence or the collection of wealth. I’m talking in broad terms here of course but most metroidvania games that I’ve played are often about killing enemies and collecting gold. In real life people are always chasing money so we decided early on we didn’t want to encourage the collection of some kind of currency instead in our game you collect these magic orbs. And sure, you can destroy enemies and bosses in both our games as well but the action and killing is never the focus. In fact, most of the bosses in the first game are straight out asking why the player is trying to kill them. And in Alwa’s Legacy we have a whole mode called Pacifist Mode where you can’t kill anyone or anything in the entire game and it was our way to encourage a world where you don’t kill and don’t collect wealth.

[Link]
 
Pinball FX on Nintendo Switch