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New details on Disgaea 6: Defiance of Destiny's characters, Auto and Repeat modes, experimental changes, and much more

This game is definitely trying some new things
by rawmeatcowboy
26 September 2020
GN Version 5.0

As we shared earlier, Nippon Ichi hosted a gameplay feature for Disgaea 6 at TGS, and it included a ton of commentary on the game from the dev team. You can find a summary of the new details below.

- the strongest god of destruction, which protagonist Zet is trying to defeat, was actually just defeated by someone else
- no one knows who did it or how
- the game starts with a tutorial battle for Zet and Cerberos
- Zet has a hidden level, and very high stats
- enemies are all level 999 at this point
- Zet has a skill titled Thunder Rush that can one-shot an enemy with 4 million damage
- Zet also has a 3×3 AoE called Plasma Drive
- Zet, is named after the letter “Z” for zombie, while his little sister Beeko is named after the “bie” in zombie
- Princess Melodia is one of the game’s heroines, and is very important to the story
- Piyori is also an heroine, and she first appeared in Disgaea 1
- she’s appearing as a main character for the first time in Disgaea 6
- she has a skill named Nijidynamite, which is a parody of Super Hero Time, inspired by Kamen Rider, Super Sentai and more
- Majolaine is a Magical Girl that might be hiding a secret
- Disgaea 6 is filled with otaku culture references
- using 3D character models in battle allowed the development team to make the special attacks and skills much flashier
- they can now show the characters much closer, use multiple camera effects, etc.
- Disgaea 6 will be for both players who just want to enjoy the story, and those who want to grind
- the game is built in a way to introduce newcomer players to the joys of grinding
- the game includes an Auto Mode
- Disgaea 6 main story is built so once you finish it, your characters’ levels will be in the thousands
- this is to show newcomer players that it’s not that hard to grind, and how interesting and fun it is to deal so much damage
- the idea to make griding easier came from Disgaea Refine on mobile, where it was received quite well
- the game also includes a Repeat Mode
- if you activate both Auto Mode and Repeat Mode, once the map is cleared, it will automatically restart the map for grinding
- this could easily break the game balance for the main story, so they’re considering restricting Auto Mode and Repeat Mode
- you can set the speed of Auto Mode in the options, and it goes up to 32 times the normal speed
- the team is considering letting players go up to 64 times the normal game speed
- there might also be AI customization for Auto Mode
- this would have possible features like “focus on weaker enemies” or “prioritize opening treasure chests”
- the devs know some like spending countless hours grinding, but they need to accommodate those who don't have time
- all of the new features are considered experimental, and player feedback on these changes will impact the next game

[Link]