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Horace developers speak on their struggle to categorize the game
The developers behind Horace have struggled quite in trying to explain what their game is all about. There's a lot going on with it, and it tries to do some new things as well. Is there a perfect term to describe what the game's all about? Developers Paul Helman and Sean Scaplehorn spoke to Nintendo Life about trying to pin down what Horace has to offer.
Paul: When I was first putting Horace together, I really did find it hard to describe to people. I often referred to it as a "2D cinematic platform adventure," even though that sounds quite specific I don't know if that does it justice. People are often surprised just how big the game is, especially how much story and cutscenes there are. Maybe a huge sprawling 2D platformer with hours of story and dozens of mini games? Or maybe a AAA SNES game?
Sean: The phrase we kept using when showing the game around was “it’s a platform game with a twist”, which makes sense once you play the game and reach the Basement Bathroom. I’d probably also say it’s the most British game you’ll ever play…