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Sakuna: Of Rice and Ruin blog goes over the game's localization
Of text changes and edits
Localization for any game can be a real grueling process, but obviously things can get even more difficulty when there's a lot of text to deal with. That's the case for Sakuna: Of Rice and Ruin, and XSEED has shared a blog that goes over the intense work needed to localize the game for multiple regions. The feature includes details on necessary changes, tools used, and much more. Have a look at the feature here.
[Link]