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Empire of Sin director gives a status update on the game, confirms DLC

Everything seems in order
by rawmeatcowboy
05 November 2020
GN Version 5.0

According to the most recent release date, Empire of Sin is less than a month away from launch. Can the game really makes its Dec. 1st, 2020 release? Director Brenda Romero commented on the situation in an interview with Venturebeat.

We’re at day one, yes. We’re there, at least as a designer. Depending on who was on the call, you’d get several different answers. Programming-wise, is the build locked? Absolutely, the build is locked. Production-wise, yes, there’s not a chance. I’m not getting anything else in. If something comes up that’s a critical error or a cert problem, the gates are open and that will get fixed. But as a game director, I’m always going to be — while I was talking to you, I was taking notes. “Clicking on the person you’re talking to: Go there directly if you click on them.”

That suggestion will make it into the game. Will it make it in a quality of life update? Will it make it in an update shortly after launch? I don’t know. But that will make it in, because that makes sense. I should be able to have the option to just do this now. We’ve gone gold, but as a game director, I’m always trying to see what I can do. My job is to try to do that, and then the producer and CTO, their job is to stop me. But I’m respectful. What you said is probably not going to be a day one thing, because I don’t think it meets the threshold of cert error.

Romero was also asked about DLC for the game, and she confirmed that it is indeed planned.

Oh, yeah. It’s a Paradox game, and Paradox tends to have pretty long tails on their games. We do have DLC planned for their game. We can’t talk about what it is yet. But my hope is that this is the foundation for a nice long run.

[Link]