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Empire of Sin updated to Version 1.02.38645m

by rawmeatcowboy
15 December 2020
GN Version 5.0

Empire of Sin has been updated to Version 1.02.38645m. Check out the patch notes for this update below.

UI

– Fixed issues around UI notifications overlapping other game UI
– Fixed icon issues
– General UI polish
– Radial menu unclickable icon fixed
– Implemented additional tooltips

Tutorial

– Fixed issues around skipping tutorial
– Tutorial polish
– Fixed tutorial disabled buttons that should be active
– Additional tutorial text

Combat

– Fixed camera issues
– Improved combat AI
– Polished combat abilities
– Fixed issue with characters spawning off the nav mesh so not engaging
– Combat balance polish
– Throat slit execution fixed
– Fixed pooling blood issue

Art

– Updated character flags
– Adjusted lighting in sitdowns
– Safehouse interior variants
– Animation polish
– Lip syncing polish
– Improved particles and lighting
– General fixes and polish

Miscellaneous

– Fixed various VO bugs
– Updated localisation
– Implemented Paradox SDK for telemetry
– Fixed issue with sitdowns timing out
– Fixed issues with selling buildings
– Mission fixes
– Sound effects polish
– General audio polish
– Fixed issue with game saves delaying loading
– Softlocks fixed
– Faction AI polish
– Optimisations implemented
– Gameplay balance
– General bug fixing

[Link]