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Mortal Kombat 11's next update detailed

Tweaks incoming
by rawmeatcowboy
27 January 2021
GN Version 5.0

A new update for Mortal Kombat 11 has gone live on other platforms, but not Switch. The update will eventually come our way, but we can sift through the patch notes while we wait. Read the full details below.

General Gameplay Adjustments

Move list corrections
Fixed minor issues with several augments
Fixed minor visual & audio issues with several Brutalities

Character Specific Adjustments

D’Vorah - Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
Kano - The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame
Kano - The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
Kotal Kahn - Now has 1050 health (down from 1100)
Kotal Kahn - Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types
Kotal Kahn - Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes
Kotal Kahn - The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
Kung Lao - Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
Shao Kahn - Now has 1100 health (up from 1050)
RoboCop - Now has 1050 health (up from 1000)
RoboCop - Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
Sheeva - Dragon Drop is now off-screen for 2 more frames before her drop attack begins
Sheeva - Dragon Stance now has 2 more startup frames
Mileena - Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
Mileena - The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin' Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
Mileena - Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
Rambo - Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch)
Rambo - Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground
Rambo - Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika's Reverse Time

[Link]
 
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