Cadence of Hyrule updated to Version 1.5.0

New features, design changes, and bug fixes

Cadence of Hyrule has been updated to Version 1.5.0. Check out the full patch notes for this update below.


Added a new page of save files, for a total of 6
Added a “random” option to the soundtrack select screen
Wipe the leaderboards


The player is prevented from changing state when picking up an item while holding out a spear or longsword (for Spearmaster achievement)
Changed to center the camera on the player after Impa uses her teleport ability
Changed to prevent all damage to the player on the beat they use a healing item (direct or indirect use)
Added an extra beat where Aria cannot be killed by another missed beat immediately after taking damage from a missed beat and being saved by a fairy/potion
Remove some useless items from Aria’s item pool: Ring of Regeneration, Ring of Protection, Battle Torch, Greaves
Changed Scroll of Need to allow it to give Aria/Yves a fairy when they have an empty bottle
Changed Wizzroboe to make the rapid-swipe attack less punishing when the player is playing as Aria
Removed Ring of Stealth from Arena Mode
Changed Ring of Stealth aggro radius from 3 to 4
Changed Boots of Leaping to wear out more quickly, and ensure the player can have this item at most once per game
Changed frozen/stunned statuses to allow the player to keep the beat
Added some guaranteed heart drops in Deku Village


Fixed an issue with the Future World music track where the beat was slightly desynced from the music
Fixed a bug that allowed bosses to damage the player on the same beat they were defeated
Fixed a bug that allowed enemies to damage the player on the same beat the player completed a wire puzzle in the puzzle dungeon
Fixed a bug where Quick Restart after defeat in co-op permadeath or arena mode would cause the next game to submit to the wrong leaderboard
Fixed a bug where some boss patterns could be desynced from the audio after the song had looped
Fixed a bug that could cause the Shopkeeper to unfairly hit the player in the Temple of Brainstorms
Fixed a bug that could cause buried enemies in Arena mode to unfairly hit the player as they were dug out
Fixed a bug that could prevent enemies from dropping basic shovels/torches in dungeons when a shovel or torch was for sale in a shop
Fixed a bug that could cause the player to spawn on the Zelda start area in Hyrule Castle, even if they were not playing as Zelda
Fixed a bug where helper characters frozen in ice blocks in the Ganon battle could be damaged by bombs
Fixed a bug where Synthrova attacks would not be cancelled if the player destroyed the wire performing the attack just prior to the attack
Fixed a bug where bombs thrown by an enemy Shopkeeper would not damage the player
Fixed a bug that caused the player to be unable to enter portals as Shopkeeper when in Ghost form
Fixed a crash in the final phase of the Skull Ganon fight (caused by invalid animation frames on the Triforce sparkle effects)
Fixed a crash caused by defeating Synthrova and having the player die on the same beat
Fixed a crash in dungeon mode generation with certain seeds


You can be first to reply!

Want to join this discussion?

You should like, totally log in or sign up!