Mario Kart training bikes heading to Japan

You have to learn how to ride a bike before you can drive a go-kart. Everyone knows that rule! That's why Asahi has entered into a collaboration with Nintendo for Mario Kart-themed Kicker Avance bikes. These training bikes are for toddlers and young children ages 2 to 5. There are Mario, Yoshi, and Peach designs, all of which are available starting November 20th, 2017 for 12,980 yen.
Go to with the bikes, Mario, Peach, and Yoshi-themed bicycle helmets will be sold separately for 3,980 yen.

DIY remote controlled Red Shell

This is one of those things I'd take a ton of time making, and then break it on the first test run. I can't be trusted with these kind of things! I'd love to give someone else's a try, though. Don't worry, I promise to be extra careful!

Watch Super Mario Kart as played by a neural network

You're watching MariFlow software in action. The player above isn't actually a real person at all, but a neural network which has learned to play the game. That's pretty damn impressive for a computer learning on the fly! All the training MariFlow had was watching 15 hours of Super Mario Kart footage, which is where it learned different maneuvers and methods of driving. As of right now, the MariFlow software can manage to grab the gold in 50cc, and that's without any assistance from a real person.

Soccer player Carli Lloyd gets a Switch from Nintendo

Carli Lloyd, who currently plays for Manchester City in the FA Women's Super League and the United States women's national soccer team as a midfielder, got a special gift from Nintendo. They sent her a Switch, as well as Mario Kart 8 Deluxe and FIFA. Should be a great way to keep Carli busy while she's traveling!

Nintendo France talks more about Switch/Super Mario Odyssey sales goals, updates sales on other games

Earlier today, we talked a bit about Nintendo France's goals for Switch sales now that Super Mario Odyssey is out. The full interview has gotten out there now, and Philippe Lavoué from Nintendo France had a lot more to say. You can see the other tidbits from the interview below.

- Switch has already sold over 400,000 units in France
- the goal is 800,000 units in the first 9 months
- that would be more than what the Wii U sold in its entire lifespan
- Nintendo is hoping Odyssey sells as much, if not more than Zelda: Breath of the Wild in its opening weekend (97k)
- so far, Breath of the Wild has sold 280,000 units
- Mario Kart 8 Deluxe has sold 260,000 units since launch

Nintendo on doing something fresh with Mario's 2D art, porting classic games to Switch

Shigeru Miyamoto sat down with Game Informer to talk about a number of things, all centered around Mario. It seems Miyamoto, and Nintendo in general, are putting a lot of thought into what future 2D installments of Mario could look like. They're contemplating various directions, and trying to do something fresh. You can read more detail on that in the interview snippet as well, alongside Miyamoto's comments on porting classic games to newer hardware like Switch.

GI: We've been seeing more of Yoichi Kotabe’s classic Mario art lately in marketing and other places, like the character select screen in Super Mario 3D World. Will we ever see a 2D game made entirely of Kotabe’s art?

SM: We’re at almost like a turning point. When you look at Mickey Mouse there is the classic Mickey Mouse, and then there is the modern Mickey Mouse and the classic one has a lot of flavor to it and the modern Mickey Mouse looks really great, but it is losing a little bit of the flavor, and that’s something we discuss to make sure we keep that intact as we’re creating characters. And of course the development team for any Mario game may want to use Kotabe’s art, but there is also a character-development team that’s really working hard to create new styles and new work. Once they get more work done, I think more and more of that will be reflected into games.

We did a collaboration recently with Uniqlo where it was a contest for people to send in drawings, and like that we want to continue create and evolve new art styles.

GI: And you feel like the pristine, perfect flavor for 2D Mario is that beautiful, clean Kotabe art?

SM: I do believe that Mr Kotabe’s art has become kind of a standard within Nintendo, but we definitely want to continue to see if we can evolve that as time goes by.

GI: Nintendo did such a beautiful job for remaking the Nintendo 64 Zelda titles for 3DS. Do you feel like you’d ever want to see an update of Mario 64 as well? Or do you feel that that game visually holds up well?

SM: We have a version of Mario 64 on the DS, and as you mentioned there are Zelda ports on the 3DS, but rather than focus on trying to remake them, I would rather if we were to think about porting them, focus on more recent titles, but using the unique gameplay elements of the Switch. When you think about the playstyle of the Switch it would be great if I could play all classic games on it.

Super Mario Kart inspired Playtonic's Gavin Price to become a developer

Ever wonder what got some of today's developers into the world of gaming? Want to know what inspired them to actually move from game fan into game dev? In a blog from Gavin Price, managing director and creative lead for Playtonic, we find out that Super Mario Kart was the game which fueled his future career.

Guess the game from the boot-up and start sequence: "Da-ring!.....Da dadlla dah da da dah da der da dun dah da dah der dla da". Yep, you nailed it: it's Super Mario Kart on the SNES! A game that hit me square in my pubescent face. I love this game. 13-year-old me shifting 250 free newspapers around for an average weekly income of £4.18 meant that I chose what I spent it on very carefully. Purchasing Super Mario Kart off the back of that toil simply could not have gone any better.

Straight away the start-up sequence injects joy into your life as the cast scrolls on (to reassuringly chirpy music) and subtly show you a tutorial for what you're in for. The reimagining of those amazing Super Mario World locations and cast was inspired and surprising. ("Lakitu is helping start the races? 5 minutes ago he was a right little shit dropping spiny red things on my head!") This game helped set a precedent for taking Mario and the gang in so many directions outside of "just" running and jumping which is reason alone for loving it… but it's not my reason.

Check out the full feature here

Mario Kart 8 Deluxe takes home Best Game award at BBC Radio 1 Teen Awards

I don't know what the BBC Radio 1 Teen Awards are, but I can tell you that Mario Kart 8 Deluxe managed to take home the award for best game! It was up against some real tough competition, fending off Fifa 17, Forza Horizon 3, Pokemon Sun & Moon and Zelda: Breath of the Wild.

Mario Kart 8 Deluxe - Version 1.3.0 available

Video capture compatibility added. Hold the Capture Button to capture up to 30 seconds of the previous footage.

- The system must be updated to Ver 4.0.0 or higher to use this feature.

Now more difficult to float down using the glider when Smart Steering is ON.

Blue Shells no longer hit the second place player when the first place player hasn’t yet crossed the finish line.

Extended the invulnerability period after spinning out or crashing.

Changes made to Online Play prior to Ver.1.2.1 now apply to Wireless Play and LAN Play as well:

- When further back in a race, will receive better items to help catch up to other players.
- No more than one Piranha Plant will appear at a time.
- Updating to Ver 1.3.0 will prevent users from Wireless Play or LAN Play with users on Ver.1.2.1 or lower.