Version 3.0 of Splatoon 2 is bringing all sorts of changes with it, and some new content as well. For example, four new weapons will be added! The weapons are the Neo Splash-o-matic, Foil Squeezer, New Squiffer, and Glooga Dualies Deco.
[Summoning Focus] A new Summoning Focus is now live: “Wings of Fate”, and it includes the following Heroes: Kana, Shigure, Hinoka (Blue Sky Warrior). (available until May 10th)
[Summoning Focus] A new set of Daily Log-in Bonuses is now live: “New Heroes Celebration”. It allows you to get some Orbs every day, with the amount varying each day: 1, 1, 1, 1, 2, 1, 1, 1, 1, 3 (13 Orbs in total) (available until May 10th)
[Maps] A new Story Chapter is now live: “Rite of Frost” (no end date)
[Quests] A new set of Quests, related to the new Story Chapter, is now live: “Rite of Frost”. Clearing those allow you to get bonus Orbs (available until May 10th)
[Elements] The Elements for the current season are: Wind and Earth (available until May 1st)
Wondering just how well Sonic Mania has done? In a recent Famitsu feature, SEGA confirmed that the digital title has sold over a million units worldwide. Furthermore, the feature confirms that Sonic Mania Plus is going to see release in Japan as well. There will be digital and retail options, with the digital being paid DLC for the original release.
Fans have been saying that they wanted Guilty Gear on Switch, and the dev team was teasing the idea. Some of the team said they weren't sure the Switch could handle Guilty Gear, but now we see that's not the case! Guilty Gear XX Accent Core Plus R has been confirmed for the platform at Nexon Developers Conference 2018. The global edition of the Switch version includes the Guilty Gear XX #Reload Korean version original soundtrack composed by Shin Hae Chul.
- due out on Switch August 2nd, 2018 in Japan
- Tomomi Kobayashi-illustrated characters:
Camellia (voiced by Mie Sonozaki)
Savitt (voiced by Kazuma Horie)
Poet (voiced by ???)
- Voice actors for the main characters:
Urpina (voiced by Maaya Uchida)
Leonard (voiced by Yuuma Uchida)
Balmaint (voiced by Taiten Kusunoki)
Taria (voiced by Atsuko Tanaka)
- will include additional bosses, enhanced graphics, a party formation feature, new Akitoshi Kawazu-written events, and additional advanced level battle content
- Week 11 of the event cycle has begun
- this cycle continues the Escalation Battle from last week
- the Ultra Challenge Stage is a stage for Zygarde Complete Forme
- the Great Challenge Stages are Blissey (Winking), Cradily, Chimchar (Winking), Manaphy & Talonflame
- the Daily Pokémon are Oricorio Sensu Style, Pyukumuku, Oricorio Baile Style, Mudbray & Dartrix
- One Chance Per Day stage for Frillish (Female)
- Competitive stage for Mega Alakazam
- Pokémon Safari containing Oddish, Abra, Tauros, Bounsweet, Gloom, Kadabra, Steenee, Vileplume, Alakazam & Tsareena which will run for two weeks
Immerse yourself in the beautiful world of Hexologic. Solve challenging yet rewarding puzzles, listen to relaxing music, dive deep into the game’s atmosphere and fall in love with the Sudoku-inspired gameplay mechanics! Hexologic will come to PC, iOS and Android on May 29th, with the Nintendo Switch release planned later this year.
You can now pre-order the game from the App Store (https://itunes.apple.com/us/app/hexologic/id1343246862?mt=8) at a price of $0.99 and add it to your Steam wishlist (http://store.steampowered.com/app/785890/Hexologic/) so as not to miss the launch!
Hexologic is a one-of-a-kind game built around the general idea of Sudoku, but with a twist, as the game uses hexagonal grids. Developers were able to rebuild the well-known game rules, bringing it to a whole new level. Thanks to their creative approach, puzzle game fans out there will get the chance not only to rediscover Sudoku, but to fall in love with Hexologic too!
The game is an easy to learn and highly addictive logic puzzle game. Based on hexagonal grids, Hexologic reinvents the rules of Sudoku. Combining the dots and hexagons will be a rewarding experience for both puzzle game veterans and newcomers alike. Simple gameplay mechanics adorned with beautiful graphic design, relaxing music and challenging yet conquerable puzzles will guarantee many hours of fun for gamers of all ages.
IN HEXOLOGIC YOU’LL FIND:
Relaxation, putting your mind at ease in the immersive atmosphere
4 completely different game worlds, each with unique gameplay mechanics
60 levels designed down to the smallest details
An atmospheric soundtrack accentuating the game’s ambience
Hexologic will come to PC, iOS and Android on May 29th, with the Nintendo Switch release to follow later this year.
Changes to Gear
New gear has been added to the shops.
Changes to game music
Added two new songs that will play during multiplayer matches.
Changes to single-player mode
Fulfilling a certain requirement will cause Callie (from the Squid Sisters!) to appear at Tentakeel Outpost.
Changes to Ranked Battle
A new rank type, “X Rank” is now available.
Changes to Splatfests
When Splatfest results are revealed, team voting percentages and win percentages will now display to the hundredths digit after the decimal point.
When playing multiple solo Splatfest matches with few allies, your Splatfest Power will not decrease when losing. Now, Splatfest Power will not decrease when in this situation for an even shorter duration.
Changes to Regular Battle
When playing multiple matches with few allies your Vibe Meter will not change when you lose.
Changes to Multiplayer
Fixed an issue causing the ink tank display to mistakenly appear empty when in squid form and low on ink.
Fixed an issue causing players to occasionally ascend sloped terrain faster than normal by facing the slope and pressing B repeatedly while proceeding.
Fixed an issue allowing players submerged in ink on a wall to be detected by the aiming reticle of opponents standing on the other side of the wall.
Fixed an issue incorrectly extending super jump distance when attacking with certain weapons just prior to landing during a super jump.
Fixed an issue causing players to enter stage objects when the landing point of their super jump was surrounded by obstacles.
Fixed an issue causing the landing or impact indicator to not display correctly when readying a sub weapon for use while facing a horizontal ceiling.
Fixed an issue causing shots fired from blaster weapons not to ink certain walls.
Fixed an issue causing shots fired from chargers by charging for a brief moment when changing from squid to kid form to not fire in the direction of the aiming reticle, and to disappear immediately instead.
Fixed an issue causing shots from sloshers to incorrectly pass through certain pieces of stage terrain and ink the ground just beyond that terrain.
Fixed an issue causing the hit animation of a Sloshing Machine’s shots to not display in the correct location when the spiral portion of the shot hit placed objects like Splash Walls directly.
Fixed an issue causing an unnecessary hit animation to display when a Curling Bomb slid across a Sponge.
Fixed an issue causing Sponges not to change size when hit with a Curling Bomb on a particular side.
Fixed an issue making it difficult to place Ink Mines on top of the tower in Tower Control.
When attacking a player performing a Splashdown special just prior to their descent, the condition of the attacking player’s internet connection determined whether or not damage would be dealt. Damage will now always be dealt correctly regardless of connection condition.
Due to this change, the situation will no longer occur in which damage is dealt regardless of whether or not the attacked player appears to take damage or not just prior to starting their descent when performing a Splashdown special.
Fixed an issue causing players using brush weapons who performed an attack while simultaneously activating a Splashdown special during a super jump to not perform the Splashdown.
Fixed an issue causing explosion damage from an Inkjet’s shots not to register when the shots appear not to hit on the screen of the attacking player, but did not appear to hit on the screen of the player being attacked.
Fixed an issue causing a Sting Ray’s firing animation to continue to display on the screens of other players when getting on an Ink Rail while using the Sting Ray.
Fixed an issue causing an Ink Storm’s raining animation not to display in the correct location when swimming through its area of effect.
Climbing surfaces with the Baller where inkable walls connect to non-inkable walls will now be easier.
Fixed an issue causing Respawn Punisher to not take effect when defeated by an enemy with that gear ability while the player also had Respawn Punisher equipped.
Changed the effect of Respawn Punisher so that when a player has it equipped, allies splatted by the explosion from the Rainmaker after its time limit runs out will not suffer its effects.
When an opponent who splats you is using the Respawn Punisher or Haunt and the effects of those gear abilities is activated, that activation will stand out clearly on the screen while waiting to respawn.
Fixed an issue in Tower Control matches causing players caught between a stage terrain feature and the metal grating portion of the tower’s platform to be pushed inside the stage feature.
Fixed an issue in Rainmaker matches causing the explosion animation from the Rainmaker’s shots to appear after the actual explosion when its shots hit a Splash Wall or expanded Brella.
Fixed an issue in Clam Blitz causing the barrier to be destroyed at the same time the goal descended when clams landed on top of the goal in its raised position.
Fixed an issue in Clam Blitz matches causing clams tossed by other players not to be picked up when touched when the player’s internet connection quality is poor.
Fixed an issue in Clam Blitz matches allowing players to remain on the cover in the upper part of the goal.
Fixed an issue in Starfirsh Mainstage where placement of obstacles could be slightly off causing slight asymmetry between the two sides of the map.
Fixed an issue in Sturgeon Shipyard causing bubbles from the Bubble Blower that explode beneath the central bridge to mistakenly ink the walkway on the bridge.
Fixed an issue in Sturgeon Shipyard causing the surfaces of the drawbridge to not count on the turf map when inked at a specific time while in motion by bombs or other objects.
Fixed an issue in Manta Maria during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf by making the side of a crate in your turf uninkable, then making use of the side of the crate.
Fixed an issue in Blackbelly Skatepark during Rainmaker matches allowing players to make their way deep into enemy turf from above the goal.
Fixed an issue in Piranha Pit allowing players to make their way deep into enemy turf by using slightly sloped surfaces and the corner of certain stage features.
Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to appear in the wrong location.
Fixed an issue in Piranha Pit allowing players to move inside certain stage features from specific corners on those stage features.
Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor belt.
Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the end of the belt.
Fixed an issue in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Ink Rail, and make their way deep into enemy turf.
Specifications for some of the main, sub, and special weapons have been changed.
Specifications for some of the gear abilities have been changed.
Specifications for points required for some specials have been changed.
Changes to Salmon Run
Fixed an issue causing players to rarely move inside the stage object when in contact with the egg basket while it contained Golden Eggs.
Fixed an issue causing damage indicators to not appear or damage to be registered by attacking a Steel Eel’s weak point when multiple Steel Eels gathered in the same location.
Fixed an issue causing players to rarely be unable to pick up any more Golden Eggs when multiple players tried to pick up the same Golden Egg and a player disconnected from the match.
Fixed an issue preventing players from rescuing downed friend (in life preserver form) even when hitting them directly with a Splat Bomb when the internet connection quality is poor.
Changes to Spectator Mode
Fixed an issue in Private Battles when a player is using spectator mode, causing a sound effect to play in the middle of the stage as if the player were submerging themselves in ink.
Fixed an issue causing the hit indicators for the Sting Ray to not display correctly when switching between the perspective of a player using the Sting Ray and other perspectives.
When a player has reached X Rank in the Ranked Battle mode they are currently playing pressing in the L and R sticks at the same time while in the lobby will cause the player to strike a special pose.
Fixed an issue in the Style tab of the Equip menu screen where the order of hairstyles for Girl characters differed from the order in which they were displayed in Player Settings.
A Rare Blade that can only be obtained by users who purchased the Xenoblade Chronicles 2 Expansion Pass.
The Blade is designed by Masatsugu Saito.
While Poppi is an artificial Blade exclusively for Tora, Poppi Buster is an artificial Blade designed for use by characters other than Tora.
Poppi Buster is obtained via a quest, not through Blade resonance.
What is with the yellow-haired Poppi that rides on its hand? And what is that antenna-looking thing on top of its head? While there may be many things on your mind, please be sure to check them out for yourself by doing the Poppi Buster’s dedicated quest.
T-elos Re: is a Rare Blade created with the cooperation of Bandai Namco Entertainment. It is the gift character mentioned in a previous production note rewarded to players who clear the game once.
T-elos Re: appeared as a rival character to KOS-MOS in the Xenosaga series.
The Blade is designed by CHOCO.
Actually, CHOCO, who knew that Kunihiko Tanaka “always kept respect for CHOCO in mind” when designing KOS-MOS Re:, designed this T-elos Re: with both the respect and gratitude “that Tanaka gave to me.”
T-elos Re: is a little cuter than when she appeared in the main story of Xenosaga, but according to CHOCO, the point you should focus on is in the visor.
The character modeler kept CHOCO’s thoughts and point of focus in mind, and modeled the character with complete devotion.
T-elos Re: is a Blade that can be obtained by anyone who has cleared the game. In your clear save data, if a star mark can be seen next to your money count in the menu screen, it means that you are good to meet T-elos Re: through Blade resonance.
Although it will be a lottery from Core Crystals, the resonance rate has been set to be considerably higher, so anyone can resonate with T-elos Re: instantly.
Other updates in version 1.4.0 include:
On and after your second playthrough, Traveling Bards will be able to exchange EXP for Poppi Parts.
New sorting option added to the menu.
Non-Version 1.4.0 Stuff
Starting in May, we plan to add new quests, as well as even more new Rare Blades, challenge battles, an “Extreme” difficulty mode, and more for users who purchased the Expansion Pass.
One particular Rare Blade was designed by a new illustrator and is played by a new voice actor, and will be an Expansion Pass complete original (actually, we just recorded the voice actor’s lines today). Please look forward to it!