A game so good, it's worth ending the world over.
How much time must you spend on something before you know it’s special? Whether it pertains to love, books, or even video games, this is a question that nearly everyone under the sun has tried to answer at one point or another. Some say not to judge a book by its cover, believing that you have to give anything a fair chance before you can determine whether it’s the right fit for you. Others hold tightly to their belief in love at first sight, postulating that if something is truly special, you’ll know it right away. Unfortunately, I don’t know if there’s a universally correct answer to this question. What I do know is that from my first moments spent playing Nobody Saves the World, I could tell that the game was going to be something magnificent, and that feeling only became more and more validated as I continued playing.
Drinkbox Studios’ latest outing is a top-down action RPG, with the standout feature being the ability to swap between fifteen different forms. Every form starts with a few basic abilities, but can add many more through leveling up, giving plenty of incentive to swap around. While the forms and their individual progression have the spotlight, there are tons of other tasks to be completed. These range from dungeon clearing, guild quests, fairy finding, and more. There’s so much to do in Nobody Saves the World without even taking the main story into account and it’s all fun. This makes the game as a whole an absolute blast.
A fun and wacky platformer worth committing to.
The concept of the damsel in distress is nothing new, especially when it comes to video games. Think for a moment…what’s probably the single most famous story in all of gaming? We all know it: Bowser has once again kidnapped Princess Peach, and Mario has got to get her back. It’s been done so many times that it’s become something of a cliché, and you might even find it a bit boring. That doesn’t mean the idea has to be abandoned, though. Instead, we might ask what would happen if the formula was shaken up a bit? EastAsiaSoft has striven to do just that with their wild and raunchy platformer, Wife Quest. You won’t find a man trying to save the princess from a giant monster here. Instead, Wife Quest features a sword-wielding woman on a mission to rescue her hapless husband from the clutches of a band of seductive monster girls. These lethal ladies are looking to claim a piece of the man for themselves, and they’ll stop at nothing to retain him.
Pop off with this fun and funky shoot'em up.
There’s something to be said for simplicity. Don’t get me wrong, I love complex mechanics, dark settings, and intricate plots as much as anyone. With that in mind, I’d be lying if I said there weren’t times where I wanted to both play a game and give my brain a break. Sometimes I’m in the mood to play a game that’s just plain, simple fun; nothing that requires me to think too hard. With its whimsical and colorful visuals, nonsensical but amusing story, and easy to pick up/difficult to master gameplay, PopSlinger certainly has the credentials needed to scratch that particular itch. While the half shooter, half beat’em up has a fair number of shortcomings, the game is charming and enjoyable enough to make the experience worthwhile.
A beautiful song with a few wrong notes
Music is sorely underappreciated as a storytelling device. The vast majority of people can probably think of a score or soundtrack that they like, but for many of them, they likely think of the music as a purely supportive force; secondary to the narrative rather than a part of it. It’s understandable that people feel this way, because an effective score will blend seamlessly with the other elements present in the media. This means that the actual effect of the music doesn’t get the spotlight it deserves, however. Music has the capability to tell a story all on its own, describing events, emotions, and character arcs all through the proper notes. A Musical Story has an impeccable grasp on this concept, with a fantastic soundtrack that crafts a compelling narrative through its sheer melodic prowess. It’s unfortunate, though, that the rest of the game can’t quite keep up with the beat.
Is this former mobile game sunny side up or rotten?
Transitioning a mobile game to a console release can be a bit of a tricky undertaking. Games created for the two platforms aren’t really made with the same design philosophies in mind, which means making a mobile game suitable for console play often requires massive overhauls that aren’t always done. Based on reputation alone, however, one could expect developer Brownies to be capable of rising up to the challenge. With their founders and staff credited on games such as Mother 3 and Square Enix’s Mana series, Brownies seems like they’d have the skills to successfully rework their mobile RPG, Egglia: Legend of the Redcap, into a proper console experience. In the end, I’d say they’ve achieved mixed success. Egglia Rebirth is a charming and enjoyable ride, but the core gameplay hasn’t been changed quite enough to reach full potential.
Rest assured, this adventure isn't phoned in
It’s an undeniable truth: we all spend a lot of time on our phones. For such an obvious fact, it’s surprisingly difficult to find media with a nuanced take on our frequent phone usage. The easiest approach is to just say, “phones bad,” but that makes you sound like an old man yelling at a cloud. More to the point, it’s inaccurate, as the truth is far more complicated. Developer Serenity Forge certainly understands the complexity of this issue, and nimbly tackles it in Land of Screens; a beautiful story about genuine connection wrapped in a gorgeous looking package.