Rooting for a good life
DevilishGames, an indie game developer, is working on Minabo, a new life simulation game where you play as a turnip as their life develops. You grow, you socialize and, eventually, you rot. A very interesting concept! As such, if you are curious to know more about this game, don’t forget to read the description and follow their Twitter to stay up to date on when the game releases.
Minabo - A walk through life is a social simulation game where you walk the path of life while your turnip grows and thrives (or not) in its social relationships.
Life starts when you sprout, time goes by with every step you take, and you can set your pace at any moment. You live and learn: surround yourself with other turnips and interact with them to forge your personality. Your acquired strengths and weaknesses will affect your future interactions.
Build your social circle by maintaining and caring for the relationships that matter the most to you, and run away from the ones that don’t. You can adopt many radish-pets and spend your life with them, start a family and breed little turnips or live fast and die young. There are thousands of ways to live and none is correct! Just live as you wish! (and assume the consequences of your decisions when you rot).
The hunt returns
Rise of the Triad: Ludicrous Edition is a remaster of the 90’s fan favorite First Person Shooter. Made possible by three companies: Apogee Entertainment, Nightdive Studios and New Blood Entertainment, this triad of companies is bringing back this cult classic to a modern era of gaming for new players. ShackNews held an interview with Apogee CEO Terry Nagy who talked about bringing the game back, adjusting it to the new technologies, and their development with Nightdive and New Blood.
When talking about how the remaster came about, this is what Nagy had to say:
“We actually had this going on about a year and a half ago,” Nagy told Shacknews. “A few things didn’t work out, but Dave [Oshry] from New Blood was actually involved with it and he’s like ‘We got to get this going! We got to get it going right!’ He’s basically said, ‘Let’s have Nightdive do it, we’ll help you out, and we’ll have this good collaboration between Apogee, New Blood, and Nightdive Studios.’ Of course, Nightdive is the master of the remaster and keeping the classic Rise of the Triad gameplay intact for the new players of today was just paramount and important.”
Next, they move on to talk about the graphics and performance. This is what Nagy had to say about it:
Overall we’re upscaling the graphics. We’re making sure that the controls have been remapped for today’s gamers. The WSDA and all the mouse controls, absolutely is everything is correct for today’s gamers instead of the old school style with the arrow keys. Also the multiplayer aspect has also been corrected, there were a few bugs because, back in the day we thought we knew what we were doing, but we brought it up to speed with today’s standards.
We also have ultrawide support for the monitors, the new engine allows for a lot of really great things as far as frames per second, if your monitor operates at a faster framerate, it takes full advantage of that, so the overall experience of Rise of the Triad, with the upscaled graphics, the ultrawide display, the controls, absolutely everything makes it a more enjoyable experience, plus the fact that you don’t have to have file manipulation to play The Hunt Begins, Dark War, and Extreme Rise of the Triad, they are all accessible within one package.
Finally, Nagy mentions what it’s been like working along with Nightdive and New Blood during the development of the game:
Q: You mentioned you’ve been working with Nightdive, what’s that experience been like for you?
A: They’ve been fantastic. We’re part of their development Discord channel that they keep us absolutely involved with during their whole development cycle. New Blood is acting as our producer, making sure that Nightdive stays true to the core game itself. It’s a triad of companies that makes it work perfectly.
If you’d like to know more details about the interview, feel free to watch the rest of the interview in the video above!
Rise of the Triad: Ludicrous Edition is set for release early 2023 on Nintendo Switch.
ShackNews recently held an interview at PAX with Mega Cat Studios, the developers behind WrestleQuest, a new game that mixes both RPG elements and wrestling. In this interview, ShackNews and the Mega Cat team discussed various topics like the game’s story, the gameplay, and the inspiration behind it.
When talking about the story, this is what the team members had to say about one of the characters later in the game:
We’re showing off a character called “The Luchador”, he’s a Lucha Libre Champion and he’s about to retire but he’s unsure if he wants to or not because he’s gonna have to pass the belt over to this total dirtbag so he’s not sure if he can do that, to give the championship of this promotion that he’s helped build and create over years of work, but he’s excited to retire because he wants to spend some time with his family with his wife and kids.
He’s not sure what he’s gonna do. His wife asked him ‘what’s your decision? you know what? You have a mistress, it’s that wrestling ring because you’re with her every night instead of me’ so it’s definitely this kind of climactic dramatic moment, and the reason we had a story like this is because we want to celebrate wrestling, but we also wanted to showcase everything that goes in, all the sacrifice these guys make to be on the road 365 days a year, and the pain and trauma their bodies go through. We wanted to be authentic in how we represent wrestling and the wrestlers in our game.
The next point they discuss is the gameplay and how wrestling and RPGs mix together thanks to their similarities:
When we were conceptualizing the game, we realized the foundation of both RPGs and wrestling is storytelling. RPGs are obviously about characters and plotlines, but the same is true for wrestling. It’s not just about people throwing each other out the ring, it’s about larger than life personalities, the betrayals, the dramatic reveals, so they meshed together very well and what we did is we took that classic JRPG formula and just updated it tweaked it by adding wrestling elements.
And finally, they discuss how WrestleQuest actually differs from other games in the RPG genre:
In a lot of RPGs after a while you can go on autopilot and spam the attack button; in WrestleQuest that won’t fly because we’ve added things like timed button presses for attacks; enemies can bounce off the ropes after you hit them and then follow up to do a secondary attack; but most importantly, it has a hype meter, which is an indicator of the audience’s engagement with the fight, so if you come in and just keep hitting attack, they’ll get bored. When that happens your enemies get stronger, but if you approach with a little bit more showmanship and creativity, you’ll be able to fill it up for you and then you’ll get stronger, you get better abilities, more damage, and even better loot after the battle, so it’s all about putting on a good show and entertaining that audience.
These are just some of the tidbits we compiled from this great interview. If you’d like to know more about the game, don’t forget to watch the rest in the video above!
WrestleQuest is ‘coming soon’ to Nintendo Switch.
Even a great sheep needs shearing
When presented with the opportunity of reviewing a Devolver Digital-published game, I couldn’t pass it up. Devolver has released some of my favorite games ever, which is why I jumped on Cult of the Lamb, even though I didn’t know anything about it! Did I find Cult of the Lamb worth my time? Let’s start a cult and find out!
Some Splatoon 3 players have been experiencing a weird glitch where their ink is totally invisible. However, it’s not just a visual glitch, as the ink doesn’t even seem to be there in the first place. Thanks to GameXplain, we can clearly notice the problem. When trying to ink the floor, you shoot no ink and earn 0 points towards your special.
Apparently the simplest reason for what causes this glitch is due to a poor connection, so if you are experiencing it, one way to fix it would be taking a look at your internet modem, restarting it and restarting your console as well.
If you haven’t seen this glitch for yourself, don’t forget to check out GameXplain’s video above for a more detailed explanation and showcase of it or watch the original video in the tweet below.
Can't get rid of history!
Overwatch 2 is coming soon and, one of the game modes you won’t find in it, is Assault, also known as Two Control Point (or 2CP). Because of this, Assault maps, these being Hanamura, Temple of Anubis, and Volskaya Industries, are not coming back either, since those maps are made with that game mode in mind. However, art director Dion Rogers said at a round table that the team expects to bring these maps back by reusing the aesthetics but with new elements.
This is what Rogers had to say:
It was a tough decision for us to lose the Assault maps. Hanamura being one of personally my favorite maps in the game, with the Japanese aesthetic and arcade that you destroy. We do plan to reuse this in some way because it’s connected to the lore so much — [just like] Temple of Anubis and Volskaya.
When we initially built the game, a lot of the maps were directly related to the lore, so we’re hoping to revisit [them], especially Hanamura, in some way, as either a new map that uses a similar aesthetic or another section of Hanamura. There’s a bunch of ideas.
But we really think it’s better if they were a part of the key maps in the game. So we definitely talked a lot about how to reuse those maps. We will rebuild a new map but with the same aesthetics.
Rogers noted that you’ll still be able to access Assault maps in Overwatch 2’s custom game modes, so if you are a fan of 2CP, you will be able to access it in some way at the very least.
Reality TV, Jackbox style
Jackbox has slowly been revealing every game that’s coming to The Jackbox Party Pack 9 and the latest one to be shown is Roomerang, a new and innovative reality TV based game where you get into character, try to get the most votes, and avoid being eliminated!
Check out the official description and the trailer to learn more:
Channel your inner reality TV star in an attempt to come out on top of your fellow players! Respond to prompts, bring the competition and role-play to avoid being voted out. Never fear though, even when you’re out you’ll find yourself Roomerang-ed right back into the drama!
The Jackbox Party Pack 9 is scheduled to come to Switch this Fall.
And more to come!
Koei Tecmo has established a new figure brand under the name of KT model+ with the goal of releasing collection figures of games published by them. The first one will be modeled after Sophie Neuenmuller, Atelier Sophie’s protagonist. The figure will stand at 8.8 inches (or 22.35 cm), and will come in two editions: a regular edition which consists of the figure alone and a limited edition which will have the figure plus a diorama and some other items.
Pre-orders are up now over at Koei Tecmo’s Japanese store and, and if you are outside of Japan, you can pre-order the figure over at Good Smile Company’s NA store or through their International store.
Animal Crossing fan Mayuren Naidoo, AKA MayPlaysTV, has set himself up to an incredible (and very educational) goal: visiting every famous artwork found in Animal Crossing games, but in real life!
May has been travelling for 5 months now and has seen 15 pieces of artwork, still ways to go if he wants to see all 43 found in Animal Crossing: New Horizons. If you are interested in following May’s journey, you can follow him on Twitter for updates or on TikTok where he’s been documenting his entire journey!
Get it before it's gone!
The Deluxe Edition for void* tRrLM2(); //Void Terrarium 2 is now up for pre-order through Amazon . While the game hasn’t gotten a specific release date other than Spring 2023, if you are a fan of the original or NIS America games, this definitely seems like one you’d want to add to your collection.
Not quite bug sized
Fangamer never disappoints with their exclusive gaming merchandise. This time is no different, as they are now offering a new set of figurines based on many fan favorite characters from Hollow Knight (including the super cute Grub!)
Eight PVC figurines, from A Grub to Zote!
These official Hollow Knight mini figs were modeled by Alex Colvin and range from 2.4 to 3.4 inches tall. All eight are also available separately. The set includes:
- The Knight
Up to 90% off!
Up to 80% off!
Switch publisher Playism is hosting a sale on the eShop with great discounts from 20% up to 80% off! We don’t know how long the sale will last, so make sure to take a look at the list below so you won’t miss out on any potential favorites!
Not the best card to have up your sleeve
A business from Bellingham was burgled of nearly $20,000 worth in Pokémon and Magic the Gathering cards on August 9th. The suspect, Myles Vaughn Pajnogac, was accused of entering the store by smashing through the glass front door and stealing the merchandise.
A month later, Pajnogac allegedly tried to go back to the same store he robbed to sell back the stolen items. When recognized, one of the employees called the police and reported that, after being confronted about the situation, Pajnogac became belligerent and told the employee “I’ll rob you again (expletive),” before he left, leaving the cards behind.
The employees confirmed that the items left were the same ones stolen on August 9th and on September 3rd, Pajnogac was found, arrested, and booked on suspicion of first-degree malicious mischief, second-degree burglary, first-degree theft, second-degree possession of stolen property, and first-degree trafficking. However, he was released on his own recognizance on September 4th.
By now, it’s been reported that police has found even more Pokemon cards, totaling to approximately $8,000 worth of stolen cards being recovered.
Don't just nod, start reading!
Don’t Nod is a game studio famously known for the development of game series Life is Strange, but as far as publishing goes, they’ve worked with multiple companies to release their games in different platforms.
As of today, however, we can officially say that Don’t Nod has become a publisher for third-party games with the release of Gerda: A Flame in Winter, their first title developed by PortaPlay, a separate studio.
In regards to this, GamesIndustry.biz had an interview with Don’t Nod where they talked about publishing games, Gerda’s inspiration, how they actually contribute to development, and finding a balance on the relationship between developers and publishers.
During this interview, GamesIndustry.biz talked to CEO and founder Oskar Guilbert and Chief Marketing Officer Sophie Filip. When talking about Gerda’s inspiration, this is what Filip had to say:
Sophie Filip: It’s going to sound like a common thing but we want people to connect with the game. It’s an intimate story, we want people to understand what Gerda was going through. It’s inspired by the stories of [PortaPlay’s creative director] Hans von Knut’s grandmother, it’s [World War 2] from a civilian point of view, a theme that resonates today more than ever I would say.
Obviously, it was not expected at the time we signed the project but with everything that’s happening right now we really hope that it can continue to push this message, having these conversations about what happens on the civilian side in the context of a war and what everybody can do to help civilians.
Next, Filip mentions that, as a publisher, they didn’t just stand back and watched as the game was being developed. They wanted help with development as this is part of the core of their relationships. This is what Filip had to say:
Sophie Filip: We were looking for partnerships where it wasn’t just about us publishing the game, it’s also where we could contribute a bit – that was one of the criteria. We want to work together. It’s a co-production and we’re only doing co-productions, really having a special relationship with the developers we’re working with.
Finally, one of Don’t Nod’s goals is to fix the relationships between developers and publishers, as they’ve had troublesome experiences regarding this in the past. This is what Oskar Guilbert had to say about it:
Oskar Guilbert: We [have been] a developer for a very long time and we know that relationships between developers and publishers are not always balanced. Sometimes the balance is more in the favour of the publisher because they have the power, they have the money. So we don’t want to reproduce this pattern, we really want to have a balanced relationship with reciprocity.
We give them things, they give us things and we also benefit from the success of the game and they have, of course, strong creative control of what they do and that’s something which was very, very important for us, and I think that’s why many developers come to us. Because they see us as a meaningful and fair partner.
If you are interested in reading the complete interview, feel free to follow this link where you’ll find many more interesting details about Don’t Nod’s time as a developer and their new approach as publishers.