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Dragon Quest Monsters: Joker 3 - Famitsu review details

by rawmeatcowboy
02 April 2016
GN Version 5.0

Overall Score - 9/9/8/9: 35 OUT OF 40

Reviewer 1 – 9

The ”Ride system” has a big effect on movement and battling and it expands the width of the game even more. It is interesting to train monsters and make them more powerful by Synthesizing, but this title isn’t just about strong monsters, as creating monsters that are suitable for riding also adds the fun. It is nice that you can change the color of a monster in “Color Fusion” as well. It’s also good that connective play is supported extensively, with things like VS and ranked battles or coin exchange.

Reviewer 2 – 9

It is as fun as ever to make monster friends by scouting and Synthesizing, and you can get into a trance-like state. Repeating Synthesizing while trying to create stronger monsters takes a lot of work, but it is rewarding. It is good that dividing monsters into genders has been removed, so you can easily perform Synthesizing. Mounting monsters in “Ride” expands the scope of movement and increases the sense of adventure on the field. It is well done how you grow attached to [monsters].

Reviewer 3 – 8

The aged systems have a high degree of perfection, collecting and strengthening monsters is as interesting as always and you can jump into the new adventure with a peace of mind. On the other hand, when that is combined with things like recycled music, it also feels somewhat getting stuck in a rut. The new element “Ride system” looks nice in addition to having well done action puzzle-like gameplay. It also feels unique to play by using the 3DS system as a secret device “Reactor”.

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