Dear Reader:
Miyamoto gives insight into original StarFox creation, how StarFox Zero came to be
- with the original StarFox, the devs wanted to make a game with polygons & also have it be something everyone could enjoy
- since Shigeru Miyamoto did like to draw anthropomorphic animals as a child, he asked the designers to start drawing some
- when Miyamoto saw a fox character design, he loved it and told the team to go ahead with an all-animal cast
- the Fushimi Inari-taisha shrine was also an inspiration
- this shrine has a lot of gates, which makes you think of the “gates” the player goes through with the Arwing in StarFox
- StarFox Zero came from an experiment with dual-screen gameplay
- the team took Star Fox 64 as base, added the new controls, and changed pretty much everything else
- the name StarFox Zero was chosen due to all the new elements in the game
- this is the first time in a long while where Shigeru Miyamoto himself was Director
- Miyamoto finds the kanji for zero (rei) pretty, so he decided to put in in the title