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Igarashi on the pressure of working on Castlevania, challenge of Kickstarter for Bloodstained
Coming from a Kotaku feature with Koji Igarashi...
On leaving Konami and adjusting to the pressure of Kickstarter:
With Castlevania, I’d been working on a long-running franchise where fans knew more about the games than I did. With Bloodstained, the pressure that we feel isn’t much different. There’s still hardcore fans who know more that we do. That’s a good kind of pressure, not bad, and something that we always feel and have gotten used to.
One thing that was challenging was creating material to show to backers for a new title. What we’re used to, especially in the Japanese industry, is sharing promotional material around three months before the release date to create hype. There isn’t always much hype after that. It can feel like you’ll run out of material to show people, and that’s been a challenge with Bloodstained.