Dear Reader:
Nintendo America's negative reaction to a Famicom game, plus the "coolness" of the Batman movie inspired F-Zero
The following comes from Nintendo's SNES Classic interviews with F-Zero director Isshin Shimizu, main programmer Yasunari Nishida and designer and Takaya Imamura...
Interviewer: What made you decide on creating F-Zero in the first place?
Isshin Shimizu, Director: It all started with Famicom Grand Prix: F1 Race. It was a top-down racing game, and I made a part 2 for it, so I went to America and had the staff at Nintendo of America check it out. Then they completely criticized it…
Interviewer: So the game you put such effort into wasn’t well-received.
Shimizu: They said “This isn’t a racing game. Racing cars are cooler than that.” To make matters worse, they even said “It’ll never sell,” and that really ticked me off.
Interviewer: And that’s what lit your fighting spirit? [laughs]
Shimizu: Yes [laughs]. I thought to myself “If you’re going to go there, then how about I just make something cool then.” During my visit to the United States, it just happened to be the time that the Batman film was all the rage.
Takaya Imamura, Designer: That was Batman (1989, featuring Michael Keaton as Batman and Jack Nicholson as The Joker) directed by Tim Burton, right? That was around the year I entered the company.
Shimizu: So during my stay in America, I bought mountains of Batman comics and went back to Japan. The timing was perfect because Nishida was experimenting on a racing game.
Interviewer: What were you working on, Nishida-san?
Yasunari Nishida, Main Programmer: At the time, several young programmers were assigned themes on experimenting with Super Famicom functions. My theme was a racing game that used “Mode 7.”
Interviewer: The Super Famicom had all kinds of modes used for rendering.
Nishida: That’s right. We had from Mode 0 to Mode 7. And Mode 7 had one of the Super Famicom’s characteristics, the function to expand, reduce, and turn the background.
Shimizu: Nishida used Mode 7 and turned the bottom of the screen by four-fifths and used the remaining fifth to display the background. When I saw it, I thought “This is it!”
Interviewer: And that’s when you thought that you could make a cool racing game?
Shimizu: Yes. I believed we could surprise everyone by using that to make a racing game.
Thanks, Nintendo of America! Your arrogance killed off a game we could have gotten, but it lead to the creation of F-Zero. If only someone at Nintendo would fight for the damn franchise now!