Dear Reader:
Brawlout updated to Version 2.1
Brawlout has been updated to Version 2.1, and one of the biggest additions is the new stage above; Fire Temple. That's not the only changes this update offers, though. Check out the full patch notes below.
GameplayGeneral changes
Tribalstack Tropics is now available in Competitive Mode with the side platforms removed.
Reduced the blast zone sizes on Shivering Coast
All charge attacks deal increased knockback when charged
A visual effect has been added to many high-impact attacks when they connect on an opponent to give them a little extra OOMPH.Ledge changes
Removed the 55 frames ledge grab restriction after getting hit, players can now grab ledges immediately after taking damage.
Characters no longer get ledge invincibility after landing on Olaf’s pillar/platform
Decreased ledge snap distance when facing the ledge from 2.5 to 2 (snap distance remains 1 when not facing the ledge)Teching changes
Wallteching has been added.
The teching window has been reduced to 10 frames. The cooldown for a missed tech is still 30 frames.Menu changes
Decreased result screen timer in online lobbies for spectators.
Added a new controller setting “Use taunts on pedestal” . This defaults to “On”. If set to “Off” you can’t use taunts on pedestals (like on the character select / stage select / result screen) and frees up the dpad for navigation.
Online lobby list now shows how many players can still join the lobby rather than how many playing slots are free
Added an option in Practice mode to set your rage or maintain it to a specific valueBug fixes
Fixed a bug where you could fast fall a ledge attack and self destruct
Character Balancing
YOOKA-LAYLEE
Decreased hitbox size and hit active frames on Forward Aerial
Up Air Attack angle adjusted to send opponent a bit more to the side
Projectile speed decreased
Projectile’s knockback decreased
Small bubble now deals 1 dmg
Big bubble now deals 6 dmg and its speed increases with time charged
Up Special now consumes Rage
Increased end lag & decreased hitbox range on Forward Tilt
Decreased end lag on Side Charge Attack
Increased knockback on Down Charge Attack
Decreased knockback & end lag on Down SpecialTHE DRIFTER
Down Charge Attack no longer has an active hitbox above the sword
Side Special & Forward Air Special now have 2 parts. A build up and a slide.
Side Special slide range increased
Side Special slide knockback increased if you have rage
Down Special & Down Air Special are now cancellable 5 frames earlier
Sprint attack now comes out much faster after you start sprinting (about 10 frames)JUAN
Aerial Rooster Uppercut now consumes Rage
VANDAL
Up Special and Up Air Special now consume Rage
Up Special & Air Up Special now have a landing animation if you touch the ground while it’s active
Decreased damage & removed shock debuff when the Rage Meter is empty on Up Special & Air Up Special
Decreased knockback growth on Side Attack & Air Forward Attack
Increased knockback & decreased end lag on Down Charge Attack
Increased knockback on Side Charge Attack & Up Charge AttackRIPJACK
Poison DPS reduced from 5 to 3
APUNAUT
Decreased knockback on Air Forward Attack part 2
PACO
Side Special Attack now drops the victim when in air
Increased end lag on Side Charge AttackDEAD CELLS
Up Special & Air Up Special now have a landing animation if you teleport into the ground
Air Down Special (Firebrands) projectile’s fall speed reduced
Air Down Special fire duration reduced and can now only hit once
Decreased knockback on Jab Special Attack
Decreased knockback on Air Forward Attack part 2SEPHI'RA & VARIATIONS
Air Up Special now has a landing animation when you teleport into the ground
Removed end lag from Air Up Attack (when touching the ground)
Decreased end lag on Down TiltKING APU & VARIATIONS
Small tweak to Down Air Special knockback angle
Small knockback growth increase on Forward Charge AttackOLAF TYSON & VARIATIONS
Removed a hitbox from Sprint Attack
Sprint Attack damage increased
Sprint Attack knockback reduced
Glacier Punch knockback growth increased
Pillar no longer stops opponent attacks when lifting them, increasing the risk of lifting someoneCHIEF FEATHERS & VARIATIONS
Back Aerial can now be fast fallen
Reduced hit-pause on Down Charge Attack to prevent opponents from having too much time to react & tech
Charge forward attack hitbox reduced