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Sakurai's Collected Famitsu Works reveals various tidbits about Smash Bros. development throughout the years
As we mentioned the other day, Sakurai's Collected Famitsu Works: 2015 to Feb. 2019 takes a look back at Masahiro Sakurai's Famitsu features over the years. Not only do we get recaps of the features, but also new comments from Sakurai. Thanks to PushDustin, we have some translation tidbits from the book. Check out the info below.
An image of Sakurai's figure collection. If figures exist of the characters, he uses these figures to get a closer look at them. It says under the caption that figures of characters not announced are not in the picture. pic.twitter.com/914AlNufpl
— PushDustIn (@PushDustIn) April 24, 2019
A view of where Sakurai takes pictures of microman when coming up with movesets.
— PushDustIn (@PushDustIn) April 24, 2019
For more information check out the GDC post on @AllSourceGaming:https://t.co/hK2893MJ5N pic.twitter.com/RzEkXKhWTK
A picture of Sakurai's workdesk at Bandai Namco. pic.twitter.com/KS7nKFjIRw
— PushDustIn (@PushDustIn) April 24, 2019
It seems before Mr. Iwata passed away, Sakurai was asked to work on Smash Ultimate.
— PushDustIn (@PushDustIn) April 24, 2019
Sakurai again states that Smash Ultimate's project plan was finalized the same day as the Final Smash Broadcast (12/16/2015). Speaking on the DLC characters for Smash for, Sakurai states that since they are asking for money for the fighters, they pushed themselves harder.
— PushDustIn (@PushDustIn) April 24, 2019
When reflecting on the UI in Persona 5 (https://t.co/wydKh7B9n2, translated by @brando_themando) Sakurai stated his approach for Smash Ultimate was to make it accessible for children. Icon, colors, and short words are key. See here: https://t.co/n6y6omXApx )
— PushDustIn (@PushDustIn) April 24, 2019
When writing this column: https://t.co/dzl1tbA6Va
— PushDustIn (@PushDustIn) April 24, 2019
Sakurai naturally knew about the Switch, but he didn't know all the details. He didn't know about it being region free, the pricing or when it would go on sale.
When Sakurai wrote this column about Season Passes (Jan 11th 2018):https://t.co/pm6kdvRls0 (column translated by @brando_themando)
— PushDustIn (@PushDustIn) April 24, 2019
the decision if Smash Ultimate would have DLC or not wasn't even decided.
One interesting tidbit: 3 staff from Monolith Software was part of Brawl's development.
— PushDustIn (@PushDustIn) April 24, 2019
Does anyone know them?
Sakurai stated that the idea to have a map that was explorable was something that was considered for Melee.
— PushDustIn (@PushDustIn) April 24, 2019
He wanted the map in World of Light to have more in it, but because of time issues, it couldn't be done.
(When Joker was announced, Sakurai was in Japan.)
— PushDustIn (@PushDustIn) April 24, 2019
Sakurai: While I'm making Smash, I can do a lot of interesting things. There are still 4 more DLC fighters, so look forward to them.
Thanks to Andreslop24 for the heads up!