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Mario Kart Tour's "gacha rates" revealed, some characters and items have a .3% appearance rate

That's some really bad luck
by rawmeatcowboy
25 September 2019
GN Version 5.0

Mario Kart Tour is now available, and despite earlier claims of Nintendo not wanting to go too hard on microtransactions and gacha elements, it seems like the game might be one of the aggressive yet.

Mario Kart Tour features a Pipe mechanic that randomly unlocks content when used. You'll need Rubies to use the Pipe, which you can get by either paying real-life money or by racing. Each Pipe contains 100 launches, and players are guaranteed to receive the time-sensitive Tour ‘Spotlight’ items withing those 100 launches. You can also end up getting duplicate items, which will raise skill levels in various categories.

What comes in each Pipe is determined by rarity, and the ratings in Mario Kart Tour are normal, super, high-end and high-end spotlight. Below you can find a full rundown of the appearance rate for characters and items, as detailed by VideogamesChronicle.

Normal (around 5% appearance rate)

- Koopa Troopa
- Dry Bones
- Baby Daisy
- Baby Mario
- Baby Peach
- Shy Guy
- Birthday Girl Kart
- Bullet Blaster Kart
- Mushmellow Kart
- Pipe Frame Kart
- Koopa Dasher Kart
- Super Glider
- Parachute Glider
- Parafoil Glider

Super (around 1% appearance rate)

- Donkey Kong
- Toad
- Bowser
- Mario
- Peach
- Yoshi
- Daisy
- Diddy Kong
- Toadette
- Daytripper Kart
- Mach 8 Kart
- Soda Jet Kart
- Barrel Train Kart
- Turbo Yoshi Kart
- Flame Flyer Kart
- Super Blooper Kart
- Flower Glider
Peach Parasol Glider
- Bob-omb Parafoil
- Shell Parachute Glider

High-End (around 0.3% appearance rate)

- Dry Bowser
- Metal Mario
- Peachette
- Musician Mario
- B Dasher Kart
- Badwagon Kart
- Blue Badwagon Kart
- Swooper Glider
- Gold Glider
- Bullet Bill Parachute Glider

High-End Spotlight (around 1% appearance rate)

- Pauline
- Yellow Taxi
- Fare Flier

I've never used microtransactions in a mobile game before, and never interacted with paid 'gacha' elements in any game. With that said, I have no idea if the percentages above are in-line with what you usually see in mobile games, or if they're extra harsh towards players.