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Dead End Job dev blog #2: "A Shooter Without Killing"
A shooter without shooting
The team behind Dead End Job have put together another dev blog, this time detailing the process of making a twin-stick shooter that doesn't have shooting! Check out a blurb below, then click over for the full blog.
The very core of it came from asking the question “how would you make a twin stick shooter without any shooting?” I really enjoy playing games like Enter the Gungeon, Binding of Isaac, Nuclear Throne, and Tesla vs Lovecraft (though I am usually quite bad at them - more on that a different week, I think!) and wanted to make something along those lines, but at the same time they all focus pretty heavily on killing things, and I wanted to try and approach the genre from a slightly different direction.
[Link]