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Prison Architect "Going Green" patch notes shared

The grass is always greener
by rawmeatcowboy
07 February 2021
GN Version 5.0

Prison Architect got its Going Green content update last week, which we made mention of. Now we also have the patch notes for this update, which you can find below.

Feature Overview

Farming​

  • Growable produce including: potatoes, wheat, apples
    • New export and usable as ingredients for inmate meals
  • New outdoor rooms: Fruit Orchard, Farming Field, Vegetable Allotment
  • Plant growth life cycle, irrigation, and composting
  • New Shed Object – which will store farming related items such as seeds
    • Also required for basic irrigation
  • New Prison Labour type
  • New staff member: Farm Worker
  • New room: Pantry
    • Allows you to use your own produce in your prison kitchen
  • Automatic Farming Items:
    • Auto Scythe
    • Auto Harvester
    • Auto Gatherer (basic and advanced)
  • New reputations:
    • Green Thumb
    • Foodie
  • 4 new grants
  • 4 new policies

Contraband​

  • Narcotic Production
    • Fields can be utilised by prisoners to secretly grow contraband herbs
    • Fields becoming potential Gang Turf
    • Herbs can be gathered and become Drug contraband
  • Booze Production
    • Kitchen ingredients and prison grown fruit etc. can be gathered by inmates and fermented/brewed
    • After several stages, Alcohol contraband is produced
  • New reputations:
    • Dealer
    • Supplier

Green Energy​

  • New Green Power Sources
    • Solar, Wind, and the Solar/Wind Hybrid
    • New electrical items: Transformer and Batteries
  • Selling electricity
    • New Power Export Meter object – which allows returning power to ‘the grid’, in exchange for profits
  • New Educational Program
  • New Green Power Grants
  • Energy targets

Recreational Gardening​

  • Includes a new room, a recreational/training program for inmates, and 5 new plant items: Rose Bush, SunFlower, Mixed Begonias, Heather bushes, and Hydrangea plants.
  • Inmates will be able to tend plants within the new Flower Garden room
  • Flowers improve the prison’s aesthetics and help calm prisoners tending to them.

Item Overview

New walls

  • Bottle Wall
  • White Picket Fence
  • Reclaimed Wood Wall
  • Hay Bale Wall
  • Wooden Fence
  • Garden Walls
  • Barn Door
  • White Picket Gate
  • Double Door/Staff Door/Visitor Door

New objects

  • Garden gnome
  • Light (Solar)
  • Topiary Bush
  • Pink Flamingo
  • Hay Bale
  • Serving Table (small)
  • Tray Dispenser
  • Food Tray Pack(s)
  • Wall Light (Solar)
  • Topiary Bush (Ball)
  • Topiary Bush (Warden)
  • Topiary Bush (Swan)
  • Topiary Bush (Deer)
  • Topiary Bush (Dog)
  • Topiary Bush (Cat)
  • Topiary Bush (Rex)
  • Wall Planter
  • Flower Planter (watering can)
  • Flower Planter (wellies)
  • Flower Planter (wheelbarrow)

New flooring types

  • Reclaimed Brick
  • Field Grass
  • Reclaimed Rubber

New Quick Room

  • Flower Garden

New premade maps

  • The Work Fields
  • Green Power Plant

New wardens

  • The Botanist
  • The Ecologist

The Glasshouse – Free Update

All Platforms​

  • New Recycling System
    • Includes new Recycling Bin object
  • New Quick Rooms
    • Yard, Grove, and hedge maze
  • 2 New dog types
    • Shepherd
    • Bowtie Bandit
  • Community improvement: dump/demolish
  • Community improvement: Objects Menu Sorting Methods

Consoles only​

  • Weather system
  • 1 flooring type – flowery field
  • Addition of the dog selection and all the previous dog skins

Bug Fixes and Improvements

Console:​

  • The prisoner intake does not match the actual intake.
[Link]